https://github.com/javiersalcedopuyo/Unity3DShaders
Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.
https://github.com/javiersalcedopuyo/Unity3DShaders
assets cg game-development rendering shaderlab shaders unity3d vfx
Last synced: 3 months ago
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Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.
- Host: GitHub
- URL: https://github.com/javiersalcedopuyo/Unity3DShaders
- Owner: javiersalcedopuyo
- Created: 2018-06-23T22:45:14.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2020-01-13T10:40:51.000Z (over 5 years ago)
- Last Synced: 2024-11-10T15:44:04.577Z (8 months ago)
- Topics: assets, cg, game-development, rendering, shaderlab, shaders, unity3d, vfx
- Language: ShaderLab
- Homepage:
- Size: 35.2 KB
- Stars: 22
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Unity3D Shaders
Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.
For now:
Shaders:
- Parallax Occlusion
- Grass Displacement
- Basic Occlusion Outline
- Tube TV Screen
- Dissolving
- Hologram
- Ice
- Shockwave (+ C# script)
- Toon Cascade
- Toon Fire Tornado
- WaterIncludes:
- RNGs
- Simple noise functions (to use noise without a texture)
- Fractal Brownian Motion functions.
- Voronoi cellular noises#### Some examples




