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https://github.com/jaxkdev/sdl3-sample


https://github.com/jaxkdev/sdl3-sample

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## SDL3 App From Source Minimal Example
This is a minimal example for building and using SDL3, SDL_Mixer, SDL_Image, and SDL_ttf_ from source
using C++ and CMake. It also demonstrates setting up things like macOS/iOS
bundles.
See [src/main.cpp](src/main.cpp) for the code.

### Building And Running
Install CMake and your favorite compiler, and follow the commands below:
```sh
# You need to clone with submodules, otherwise SDL will not download.
git clone https://github.com/Ravbug/sdl3-sample --depth=1 --recurse-submodules
cd sdl3-sample
cmake -S . -B build
```
You can also use an init script inside [`scripts/`](scripts/). Then open the IDE project inside `build/`
(If you had CMake generate one) and run!

## Supported Platforms
I have tested the following:
| Platform | Architecture | Generator |
| --- | --- | --- |
| macOS | x86_64, arm64 | Xcode |
| iOS | x86_64, arm64 | Xcode |
| tvOS | x86_64, arm64 | Xcode |
| visionOS* | arm64 | Xcode |
| Windows | x86_64, arm64 | Visual Studio |
| Linux | x86_64, arm64 | Ninja, Make |
| Web* | wasm | Ninja, Make |
| Android* | x86, x64, arm, arm64 | Ninja via Android Studio |

*See further instructions in [`scripts/`](scripts/)

Note: UWP support was [removed from SDL3](https://github.com/libsdl-org/SDL/pull/10731) during its development. For historical reasons, you can get a working UWP sample via this commit: [df270da](https://github.com/jaxkdev/sdl3-sample/tree/df270daa8d6d48426e128e50c73357dfdf89afbf)

## Updating SDL
Just update the submodule:
```sh
cd SDL
git pull
cd ..

cd SDL_ttf
git pull
```
You don't need to use a submodule, you can also copy the source in directly. This
repository uses a submodule to keep its size to a minimum.

## Reporting issues
Is something not working? Create an Issue or send a Pull Request on this repository!