https://github.com/jayfoxrox/thps2-tools
A collection of tools for Tony Hawk's Pro Skater 2 (Neversoft Big Guns engine)
https://github.com/jayfoxrox/thps2-tools
activision apocalypse disassembly file-formats game hawk level neversoft reverse-engineering thps thps2 thps3 thps4 tony tools
Last synced: 10 months ago
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A collection of tools for Tony Hawk's Pro Skater 2 (Neversoft Big Guns engine)
- Host: GitHub
- URL: https://github.com/jayfoxrox/thps2-tools
- Owner: JayFoxRox
- License: mit
- Created: 2019-09-29T13:08:57.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2020-01-03T23:20:37.000Z (about 6 years ago)
- Last Synced: 2025-03-16T17:39:19.648Z (10 months ago)
- Topics: activision, apocalypse, disassembly, file-formats, game, hawk, level, neversoft, reverse-engineering, thps, thps2, thps3, thps4, tony, tools
- Language: Python
- Size: 21.5 KB
- Stars: 23
- Watchers: 2
- Forks: 2
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
This is a collection of tools for Tony Hawk's Pro Skater 2.
There's a lot of overlap with these other games, potentially based on the Neversoft Big Guns engine:
- SW: Skeleton Warriors
- AP: Apocalypse
- MDK: MDK (PlayStation)
- SM: Spiderman
- THPS1!April9: Tony Hawk's Pro Skater 1 (April 9 1999 build)
- THPS1!July7: Tony Hawk's Pro Skater 1 (July 7 1999 build)
- THPS1!July10: Tony Hawk's Pro Skater 1 (July 10 1999 build)
- THPS1: Tony Hawk's Pro Skater 1
- SM2: Spider-Man 2: Enter: Electro
- THPS2: Tony Hawk's Pro Skater 2
- THPS2X: Tony Hawk's Pro Skater 2x
- MH: Mat Hoffman's Pro BMX
- THPS3: Tony Hawk's Pro Skater 3 (PlayStation / N64)
- SDH: Sea-Doo Hydrocross (PlayStation)
- THPS4: Tony Hawk's Pro Skater 4 (PlayStation)
## Known formats
### DDX: extract-ddx.py (THPS2X-Xbox)
Extracts THPS2X DDX files (Texture collections).
### DDM: disassemble-ddm.py (THPS2X-Xbox)
Make THPS2X DDM files (Material collections) human-readable.
### TRG: disassemble-trg.py (THPS1 / THPS2 / SM)
Make THPS2 TRG files (Scripts / Commands and level meta-data) human-readable.
A lot of this is based on SYMBOLS.TDF, which is included in THPS2 (Windows).
### PRK: disassemble-prk.py (THPS2 / THPS2X)
Disassembles THPS2 PKR files (User created skatepark).
### PKR: extract-pkr.py (?)
Extracts PKR file.
### PSX: psxviewer.c (THPS1 / THPS2 / SM)
Viewer for PSX files.
Stolen from https://gist.github.com/iamgreaser/2a67f7473d9c48a70946018b73fa1e40
## Unknown formats
There's additional file formats which are commonly found in THPS2:
- BON (THPS2X-Xbox) = Likely mesh and texture for characters.
- REC (THPS2-Windows) = Replay files
- THPS2 CRETEX.BIN = A list of items for skater editor.
- THPS2 PRE = Container format for small files, assembled from S files
- THPS2 PSX = Level files (psxviewer.c exists, but Blender 2.80 importer would be good)
- THPS2 FNT = Font glyph map
- THPS2 CD.HET/CD.HEP = List of files on CD
- THPS2 CD.HED/CD.WAD = Container for files on CD
- THPS2 SBL = Some debug symbols
- THPS2 SFX = Some sound-effect list
- THPS2 TS = Trick list
## Other formats
### STR
PlayStation STR video file format. See https://github.com/m35/jpsxdec/blob/readme/jpsxdec/PlayStation1_STR_format.txt
### SFX.VAB (THPS1!-PlayStation)
PlayStation VAB audio file format.
### CT.PAL (THPS1!-PlayStation)
Microsoft RIFF Palette.
### title_h.zlb (THPS1!-PlayStation)
`gunzip` to extract BMR image; 640x480, 16 bit per pixel little-endian grayscale.
### BMR (THPS1!-PlayStation)
Raw image files, 16 bit per pixel, with 8 byte zero-footer.
Typically 640x480, or 512x240.
### SYMBOLS.TDF (THPS2-Windows)
This was likely assembled from a SYMBOLS.S (using a tool called stotdf.exe)
### PSH (THPS2-Windows)
Header files
### S
Assembler directives. The following files are named in other files, or exist.
The assembler was either something custom, or common.
Possibly different tools were used for different tasks.
#### SCRIPT.S
This uses another tool to handle S files.
### BMP (THPS2-Windows)
Windows Bitmap.
### DDS (THPS2X-Xbox)
DirectDraw Surface file.
### WAV (THPS2-Windows)
RIFF file format for audio.
Windows version uses: RIFF (little-endian) data, WAVE audio, Microsoft PCM, 16 bit, mono 44100 Hz.
### TXT
Most of these are left-overs from debugging / development.
However, there's some additional files which the game potentially uses.
#### CDPARKS.TXT
List of user created parks that are included with the game.
## Further reading
* [Hex Editing Created Parks (THPS2)](http://webcache.googleusercontent.com/search?q=cache:uUdAddR8ZGoJ:planettonyhawk.gamespy.com/Viewf0fe.php)
* [Mick West Blog article: Practical Hash IDs (Used in Tony Hawk engine)](http://cowboyprogramming.com/2007/01/04/practical-hash-ids/)
* [Mick West Blog article: Evolve Your Hierarchy (Used in later Tony Hawk games; also describes earlier games)](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/)
* [THPS blender importer/exporter (io_thps_scene)](https://github.com/denetii/io_thps_scene)
* [PSX file format documentation](https://gist.github.com/iamgreaser/b54531e41d77b69d7d13391deb0ac6a5)
* [List of all bruteforced filenames in THPS1 (PlayStation)](https://gist.github.com/iamgreaser/ee48ac4adb0a18fc8928eb8494703730)
* [spidey-tools](https://github.com/krystalgamer/spidey-tools)
## License
The files in this repository may be used under MIT License (see LICENSE.md) unless noted otherwise in the respective file.