https://github.com/jcbernack/simplex-sphere
Planet renderer using simplex noise displacement on a tesselated icosahedron
https://github.com/jcbernack/simplex-sphere
csharp deferred-rendering glsl opengl shaders simplex-noise tesselation
Last synced: 4 months ago
JSON representation
Planet renderer using simplex noise displacement on a tesselated icosahedron
- Host: GitHub
- URL: https://github.com/jcbernack/simplex-sphere
- Owner: JcBernack
- Created: 2019-02-17T01:39:55.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2021-01-29T20:44:19.000Z (over 4 years ago)
- Last Synced: 2025-01-05T08:55:16.289Z (5 months ago)
- Topics: csharp, deferred-rendering, glsl, opengl, shaders, simplex-noise, tesselation
- Language: C#
- Size: 4.01 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# simplex-sphere
Planet renderer using simplex noise displacement on a tesselated icosahedron and rudimentary deferred rendering.
This was an awesome learning experience and to prevent it from getting lost I dumped it to github. I have no idea if this actually compiles anymore, let alone runs.
## Screenshot

## License
MIT