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https://github.com/jcbernack/simplex-sphere

Planet renderer using simplex noise displacement on a tesselated icosahedron
https://github.com/jcbernack/simplex-sphere

csharp deferred-rendering glsl opengl shaders simplex-noise tesselation

Last synced: 4 months ago
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Planet renderer using simplex noise displacement on a tesselated icosahedron

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# simplex-sphere

Planet renderer using simplex noise displacement on a tesselated icosahedron and rudimentary deferred rendering.

This was an awesome learning experience and to prevent it from getting lost I dumped it to github. I have no idea if this actually compiles anymore, let alone runs.

## Screenshot

![Screenshot](/documents/screenshot1.png)

## License

MIT