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https://github.com/jcblw/react-sprite-animator

A React component that animates simple spritesheets
https://github.com/jcblw/react-sprite-animator

animates sprites

Last synced: 3 days ago
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A React component that animates simple spritesheets

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README

        

# React Sprite Animator

![Dependabot](https://api.dependabot.com/badges/status?host=github&repo=jcblw/react-sprite-animator)

This is a component that animates through an image sprite.

- [Animated Heart Example](http://react-sprite-animator.surge.sh/)

### Install

```shell
npm i react-sprite-animator -S
# or
yarn add react-sprite-animator
```

**React** is used with this library but do not come bundled with this library. Please make sure you have those installed before using.

### Usage

You are able to use this library as a component or as a hook.

#### The component

```javascript
import { SpriteAnimator } from 'react-sprite-animator'
...

```

#### The hook

```javascript
import { useSprite } from 'react-sprite-animator'

const MyComponent = () => {
const styles = useSprite({
sprite: '/path-to/sprite.svg',
width: 100,
height: 100,
})

return


}
```

### Props

This is the same for the hooks options and the props of the component.

- width **{number}** - width of clipped sprite (original, non-scaled dimensions)
- height **{number}** - height of clipped sprite (original, non-scaled dimensions)
- scale **{number}** - scale of the original sprite (default: 1, retina / @2x: 2)
- sprite **{string}** - path to sprite
- direction **{string}** - horizontal/vertical
- shouldAnimate **{bool}** - if the sprite should animate
- startFrame **{number}** - the frame to start animation
- fps **{number}** - the frame rate (frames per second) target
- stopLastFrame **{bool}** - stops animation from looping
- frame **{number}** - manually sets current frame
- onEnd **{function}** - callback when the animation finishes (only triggered when stopLastFrame is true)

**Only required for two-dimensional sprites**

- frameCount **{number}** - the total frame count of the sprite
- wrapAfter **{number}** - the row or column count of the sprite (direction: "horizontal" -> columns, "vertical" -> rows)