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https://github.com/jean-philippe-martin/reloadpyxel
Reload-Pyxel is a library that adds hot-reload capabilities for the retro game engine Pyxel, for both code and assets.
https://github.com/jean-philippe-martin/reloadpyxel
game game-development hot-reload python pyxel
Last synced: about 1 month ago
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Reload-Pyxel is a library that adds hot-reload capabilities for the retro game engine Pyxel, for both code and assets.
- Host: GitHub
- URL: https://github.com/jean-philippe-martin/reloadpyxel
- Owner: jean-philippe-martin
- License: mit
- Created: 2024-08-27T04:48:26.000Z (4 months ago)
- Default Branch: main
- Last Pushed: 2024-08-28T21:50:48.000Z (4 months ago)
- Last Synced: 2024-08-29T22:49:36.424Z (4 months ago)
- Topics: game, game-development, hot-reload, python, pyxel
- Language: Python
- Homepage:
- Size: 4.47 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Reload-Pyxel
*Reload-Pyxel* is a library for the [retro game engine Pyxel](https://github.com/kitao/pyxel) that adds the ability to hot-reload both code and assets.
That means that now, while the game is running, if you change your graphics or edit the code, the changes will be reflected live in your game - without restarting it!
The detected changes include your source files (`.py`), resource files (`.pyxres`) and all their contents (images, tilemaps, music), external images (`.png/.gif/.jpg`), and external tilemaps (`.tmx`). A mechanism is included so you can write code to hot-reload any other file type as well.
![Resource editing in action](docs/edit_resources.gif)
The gif below shows an example where you walk to a part of the level, realize the collison detection isn't working right, fix it, and you can see the result of your change immediately.
![Code editing in action](docs/edit_code.gif)
Without Reload-Pyxel, you would have to quit your game, restart it, and navigate back to the level you updated to see the effect of your changes. This can be automated to a point with `pyxel watch`, but it still puts you back at the beginning.
## How to use
The use is very similar to normal Pyxel, with a few tweaks.
### Create Reload-Pyxel application
1. Copy both the `reloadpyxel.py` and `main.py` files onto your project folder.
2. Create your own game and call it `game.py`. Here are the starting contents (or copy `game.py.template`):
```python
import pyxel
import reloadpyxelclass App:
@staticmethod
def init_pyxel():
pyxel.init(160, 120, title="My Pyxel Game!")def __init__(self, repyxel):
# Load your resources heredef update(self):
if pyxel.btnp(pyxel.KEY_Q):
pyxel.quit()
# Code to update your game state goes heredef draw(self):
pyxel.cls(0)
pyxel.rect(10, 10, 20, 20, 11)
# Code to draw your game goes heredef reload(self, old_self):
"""Called when code is reloaded"""
reloadpyxel.copy_all_attributes(old_self, self)
```You can use all the Pyxel functions as before, refer to [the Pyxel README](https://github.com/kitao/pyxel) for instruction on how to make a Pyxel game.
You also start the program as before, with
```bash
pyxel run main.py
```The differences are:
1. Your App class must be in `game.py` (you may add other files as needed). You can use the template in this repository as a starting point.
2. You must copy the reloadpyxel's `main.py` and `reloadpyxel.py` files in the same folder as your `game.py`
3. `pyxel.init` is moved to a required function called `init_pyxel`
4. `pyxel.load` is replaced with `repyxel.load`
5. `pyxel.run` is replaced with `repyxel.run`, which takes your class as argument
6. (optional) To enable code hot reload, include the `reload` method as shown above.
In that function you must make whatever adjustments are needed to copy the state
of your game from the old code to the new code and re-instantiate all your objects
using the new code.When you are done developing you app you can replace `repyxel.run` with `pyxel.run`
to remove the hot reloading and get back the small bit of performance it consumes.Note that if you really don't want to call your game file `game.py` you can use a different name, you just have to update `main.py` to point to it.
## Examples
The repository includes multiple examples in the `examples/` folder, split into those that only hot-reload resources and those that also hot-reload the code.
These include examples from the original pyxel that were adapted to include the hot-reload capability. As you can see in the code, not much needed to be modified.
A simple example that is a good starting point is [`examples/code_and_resources/pyxel_originals/01_hello_pyxel/`](examples/code_and_resources/pyxel_originals/01_hello_pyxel/)
## API
### main.py
The main file you need to include will do four things:
1. Create a reloadpyxel object
2. Call your `init_pyxel` function
3. Create your `App`, passing it the reloadpyxel object
4. Start the game### reloadpyxel
- `copy_all_attributes(source,destination)`
Copies all the attributes from the source object to the destination object.
for example if `source.x=2` before the call, then `destination.x=2` after the call.- `load(name_of_resource_file, [excl_images], [excl_tilemaps], [excl_sounds], [excl_musics])`
Load the resource file (.pyxres). If an option is `True`, that resource will not be loaded.
Afterwards, watches that file and will reload it if if changes.
When that happens, your App's `reload_resource` method will be called (if it exists).- `run(app)`
Runs the Pyxel game. Your app must have the `update(self)` and `draw(self)` methods that Pyxel needs.
It will reload resources and code if they are modified.
You typically do not need to call this yourself, it's called in `main.py` for you.- `watch_resource(filename)`
Watches that file. If it changes, will call your App's `reload_resource` method (if it exists).- `images[i].load(name_of_image_file, [excl_images], [excl_tilemaps], [excl_sounds], [excl_musics])`
Load the specified image (png/gif/jpg) into the image bank number `i`.
Afterwards, watches that file and will reload it if if changes.
When that happens, your App's `reload_resource` method will be called (if it exists).- `tilemap[i].load(x, y, tmx_filename, layer)`
Load the specified tilemap (tmx format) into the tilemap bank number `i` at the specified layer.
Afterwards, watches that file and will reload it if if changes.
When that happens, your App's `reload_resource` method will be called (if it exists).### Your App
Your game must be in `game.py` in a class named `App` with the following methods:
- `update(self)`
- `draw(self)`In addition, you can have the following optional methods:
- `reload(self, old_self)`
This method needs to be present for hot-reloading of code to be enabled.
ReloadPyxel will call this method whenever any code was reloaded.
In that case, it will have created a new instance of your `App` object
and calls that method on it, passing to it the old instance.
It is your responsibility to transfer the state to the new object,
for example via the helper function
`reloadpyxel.copy_all_attributes(source,destination)`.
If you're holding on to other objects (perhaps a `Player` or `Enemy` you wrote),
then you will want to replace those with a new instance.- `reload_resources(self, list_of_file_names)`
ReloadPyxel will call this method whenever any resource was reloaded. It includes the
list of resources that have changed. Asset hot-reloading will happen even if this
method is not present.
Normally you don't need to do anything special when a resource is reloaded,
but this can be useful if you asked for a custom file to be watched (say, a `.json`)
and want to reload it yourself.### Additional documentation
See also [Hot-reload, explained](docs/hotreload-explained.md) for an explanation of how to use hot-reload and how it works.