https://github.com/jedevc/rust-ray-tracer
Ray Tracing in a Weekend (in Rust, ofc) :tada:
https://github.com/jedevc/rust-ray-tracer
Last synced: over 1 year ago
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Ray Tracing in a Weekend (in Rust, ofc) :tada:
- Host: GitHub
- URL: https://github.com/jedevc/rust-ray-tracer
- Owner: jedevc
- Created: 2020-05-09T11:31:07.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-05-10T11:25:51.000Z (about 6 years ago)
- Last Synced: 2025-03-11T13:52:29.052Z (over 1 year ago)
- Language: Rust
- Size: 545 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Rust raytracer
This is a simple and minimal ray tracer, built in a weekend, using the
raytracing book [here](https://raytracing.github.io/books/RayTracingInOneWeekend.html).

## Running
Build and run the raytracer:
$ cargo run > image.ppm
Then open the file using any relevant viewer. If you don't have one, you can
convert it to a png using ImageMagick:
$ convert image.ppm image.png