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https://github.com/jeffbryner/kinectasploit
mash up of osceleton, kinect, python and metasploit in a realtime 3d first-person shooter environment using blender.
https://github.com/jeffbryner/kinectasploit
Last synced: about 2 months ago
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mash up of osceleton, kinect, python and metasploit in a realtime 3d first-person shooter environment using blender.
- Host: GitHub
- URL: https://github.com/jeffbryner/kinectasploit
- Owner: jeffbryner
- Created: 2011-10-08T20:57:43.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2012-01-01T01:52:32.000Z (almost 13 years ago)
- Last Synced: 2024-04-16T03:39:16.338Z (8 months ago)
- Language: Ruby
- Homepage: http://p0wnlabs.com/defcon19
- Size: 12.5 MB
- Stars: 8
- Watchers: 2
- Forks: 6
- Open Issues: 0
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Metadata Files:
- Readme: README
Awesome Lists containing this project
README
# Kinectasploit
# 2011 Jeff Bryner#Prerequisites:
# -a working kinect environment with skeleton tracking via open NITE
# -python 3.2
# -blender 2.57 (blender.org)
# -metasploit with xmlrpc and the database engine working
# -numpy
# -osceleton github.com/Sensebloom/osceleton
# -jack the realtime sound engine (jackaudio.org)
##credits:
# Carlos Limon
# aka youtube.com/user/carlosandlexi
# aka blenderartists.org cuervo1003 for the game environment (rooms, textures, etc)# blenderartists.org member wayfarer_boy for the initial OSC, bone constraint idea and
# implementation.# python-osc decoding
# Copyright (C) 2010 Ryan Coyner#12/2011 updated to use metasploit's new rpc interface: msgpack over http
#and db_autopwn as a plugin since it's deprecated in the official msf