https://github.com/jeffvella/UnityAStarNavigation
An A* navigation system for Unity using burst compiled jobs for performance.
https://github.com/jeffvella/UnityAStarNavigation
Last synced: about 1 year ago
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An A* navigation system for Unity using burst compiled jobs for performance.
- Host: GitHub
- URL: https://github.com/jeffvella/UnityAStarNavigation
- Owner: jeffvella
- License: mit
- Created: 2019-03-12T14:33:00.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2020-12-23T23:53:28.000Z (over 5 years ago)
- Last Synced: 2024-08-03T05:16:00.364Z (almost 2 years ago)
- Language: C#
- Size: 330 KB
- Stars: 144
- Watchers: 6
- Forks: 31
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- 3d-resources - Unity A Star Navigation
README
# UnityAStarNavigation
An experimental 3D A* navigation system for Unity using burst compiled jobs.
##### Features:
* 3D A* Pathfinding queries.
* Custom Native 3D dense grid ontop of a single NativeArray
* Each query can specify its own area weights.
* Grid nodes can be assigned to many areas.
* Grid nodes can be added/removed from areas by volume with oriented bounding boxes.
* Grid nodes can be generated for terrain by mapping to a Unity NavMesh.
* Custom NativePriorityQueue

Note: Project was created with Unity 2019.3, older versions may not work.