https://github.com/jerakin/editor-script-extra-locations
Editor script to open the finder/explorer at different important locations
https://github.com/jerakin/editor-script-extra-locations
Last synced: 5 months ago
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Editor script to open the finder/explorer at different important locations
- Host: GitHub
- URL: https://github.com/jerakin/editor-script-extra-locations
- Owner: Jerakin
- Created: 2020-01-27T15:49:55.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-03-09T23:32:17.000Z (over 1 year ago)
- Last Synced: 2025-02-18T03:53:26.267Z (5 months ago)
- Language: Lua
- Size: 9.77 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# editor-script-extra-locations
Editor script to open the finder/explorer at different important locations
- [http-cache](https://defold.com/manuals/http-requests/), cached http requests
- Define your own locations!## Install
You can use the these editor scripts in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
https://github.com/Jerakin/editor-script-extra-locations/archive/master.zip## Editor Script
This script adds a few menu option to the view menu to open the finder/explorer at different important locations.## User defined locations
You can create a `extra-locations.lua` in the root of your project with a table of custom locations that you want to be able to open.```lua
local windows = "x86_64-win32"
local macOS = "x86_64-macos"return {
["Save Location"] = {
[macOS] = "~/Library/Application Support/savefile_location",
[windows] = "%appdata%/savefile_location"
}
}```