Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/jeremyflores/cocosMNC

Provides a model-view-controller (MVC) design pattern for cocos2D for iPhone. Since cocos2D uses nodes instead of views, this implementation is known as a model-node-controller (MNC).
https://github.com/jeremyflores/cocosMNC

Last synced: about 1 month ago
JSON representation

Provides a model-view-controller (MVC) design pattern for cocos2D for iPhone. Since cocos2D uses nodes instead of views, this implementation is known as a model-node-controller (MNC).

Awesome Lists containing this project

README

        

Provides a model-view-controller (MVC) design pattern for cocos2d for iPhone. Since cocos2d uses nodes instead of views, this implementation is known as a model-node-controller (MNC).

cocosMNC is designed such that there is one view per controller, one controller per view, and one model per controller. However, there may be more than one view-controller pair per model.

This repository has an XCode project included which demonstrates a simple implementation of cocosMNC: the base cocosMNC code is in the "Shared" directory, meant to be shared between various XCode projects.

This version of cocosMNC was only tested with version 0.99.4 of cocos2d.

==================================================

HOW TO USE cocosMNC:

First, make sure to include the AbstractModel, CCNode+Additions, and CCNodeController files to your project (and import them as needed since they are not imported into cocos2d.h).

For the CCNode files, navigate to the libs/cocos2d folder in your project's directory. In there, you must replace the original CCNode.h and CCNode.m files with the cocosMNC versions of those files, which are found in the cocosMNC/Shared directory. (These altered CCNode files should not change the behavior of normal CCNode files--they merely send messages to the CCNode's controller.)

Then, to define custom behavior on receiving touches, subclass CCNodeController and override the normal touch delegate methods (like ccTouchBegan:withEvent:). CCNodeController will automatically register/unregister itself for touch notifications whenever the CCNode is entered or exited.

Finally, subclass AbstractModel to define custom information for the MVC pattern. This subclass is responsible for calling [self didChange] whenever the CCNode should be updated (this could be accomplished, for example, by using properties for variables and manually defining their setter method).

==================================================

This code is published under the MIT License:

Copyright (c) 2010 Jeremy Flores

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.