https://github.com/jerenchen/godot-arap
A GDNative C++ plugin for ARAP deformable meshes
https://github.com/jerenchen/godot-arap
3d-graphics gdnative-plugin geometry-processing godot-engine libigl physics-simulation
Last synced: about 1 year ago
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A GDNative C++ plugin for ARAP deformable meshes
- Host: GitHub
- URL: https://github.com/jerenchen/godot-arap
- Owner: jerenchen
- License: bsd-3-clause
- Created: 2022-04-17T00:19:26.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2022-04-17T00:22:35.000Z (about 4 years ago)
- Last Synced: 2025-04-12T21:43:12.287Z (about 1 year ago)
- Topics: 3d-graphics, gdnative-plugin, geometry-processing, godot-engine, libigl, physics-simulation
- Language: C++
- Homepage:
- Size: 14.1 MB
- Stars: 8
- Watchers: 1
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# ARAP (as-rigid-as-possible) for Godot
A simple Godot demo incorporating libigl's [ARAP](https://libigl.github.io/tutorial/#as-rigid-as-possible) mesh deformation using [GDNative C++ binding](https://docs.godotengine.org/en/stable/tutorials/scripting/gdnative/gdnative_cpp_example.html).
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