https://github.com/jiaozi158/unityphysicallybasedskyurp
Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).
https://github.com/jiaozi158/unityphysicallybasedskyurp
unity universal-render-pipeline urp
Last synced: about 2 months ago
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Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).
- Host: GitHub
- URL: https://github.com/jiaozi158/unityphysicallybasedskyurp
- Owner: jiaozi158
- License: mit
- Created: 2025-03-05T19:01:50.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-03-05T19:03:24.000Z (over 1 year ago)
- Last Synced: 2025-03-05T20:20:38.693Z (over 1 year ago)
- Topics: unity, universal-render-pipeline, urp
- Language: C#
- Homepage:
- Size: 450 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
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README
UnityPhysicallyBasedSkyURP
=============

Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).
**Please read the Documentation and Requirements before using this repository.**
Features
------------
- Physically Based Sky
- Atmospheric Scattering
- Height-Based Fog
- Dynamic Sky Reflection
- Dynamic Ambient Lighting (PBSky only)
Installation
------------
- Please refer to [Unity's documentation page](https://docs.unity3d.com/Manual/upm-ui-giturl.html).
- Open the **Package Manager** and select **Add package from git URL** from the add menu.
- Enter **https://github.com/jiaozi158/UnityPhysicallyBasedSkyURP.git** to install this package.
- If Unity could not find **git**, consider installing it [here](https://git-scm.com/downloads).
- Add the **Physically Based Sky URP** renderer feature into the active URP renderer.
- Add the **Sky/Visual Environment (URP)** override to the scene's Volume.
- Add the **Sky/Physically Based Sky (URP)** override to the scene's Volume.
- Add the **Sky/Fog (URP)** override to the scene's Volume.
Documentation
------------
- [Physically Based Sky Documentation](./Documentation~/Documentation.md)
Requirements
------------
- Unity 2022.3 (URP 14) or higher.
- Shader model 3.5 or higher (at leaset OpenGL ES 3.0 or equivalent).
- Perspective Projection Camera.
Reminders
------------
- It is suggested to set the **Sun Intensity** to **3 (3.030782)** and the **Exposure** to **0** as a starting point.
- Please open an issue if anything went wrong.
License
------------
MIT
