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https://github.com/jiepengtan/collidable-raymarching-terrain
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
https://github.com/jiepengtan/collidable-raymarching-terrain
collision-handling mesh mutilthread raymarching shaders unity
Last synced: 7 days ago
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Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
- Host: GitHub
- URL: https://github.com/jiepengtan/collidable-raymarching-terrain
- Owner: JiepengTan
- License: mit
- Created: 2018-05-05T07:11:15.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2018-05-06T13:57:20.000Z (over 6 years ago)
- Last Synced: 2024-11-10T20:37:22.684Z (about 2 months ago)
- Topics: collision-handling, mesh, mutilthread, raymarching, shaders, unity
- Language: C#
- Homepage:
- Size: 319 KB
- Stars: 99
- Watchers: 11
- Forks: 27
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Collidable-Raymarching-Terrain
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene.
根据shader实时生成碰撞网格,可用于Raymarching场景