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https://github.com/jieyouxu/stl-mesh-carver-experiments

Experiment trying to see if we can convert PBX files into DRG-specific `STL_*` STLMeshCarver uassets.
https://github.com/jieyouxu/stl-mesh-carver-experiments

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Experiment trying to see if we can convert PBX files into DRG-specific `STL_*` STLMeshCarver uassets.

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# STLMeshCarver experiments

Investigating if it's possible to convert Blender PBX meshes to Unreal Engine 4.27 Deep Rock
Galactic `STLMeshCarver` `.uasset`s.

## References

- jorgenpt/uasset-rs:
- atenfyr/UAssetAPI:
- `PackageFileSummary.h`:
- `PackageFileSummary.cpp`: