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https://github.com/jieyouxu/stl-mesh-carver-experiments
Experiment trying to see if we can convert PBX files into DRG-specific `STL_*` STLMeshCarver uassets.
https://github.com/jieyouxu/stl-mesh-carver-experiments
Last synced: about 2 months ago
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Experiment trying to see if we can convert PBX files into DRG-specific `STL_*` STLMeshCarver uassets.
- Host: GitHub
- URL: https://github.com/jieyouxu/stl-mesh-carver-experiments
- Owner: jieyouxu
- License: apache-2.0
- Created: 2024-07-13T08:12:41.000Z (6 months ago)
- Default Branch: master
- Last Pushed: 2024-07-13T08:42:44.000Z (6 months ago)
- Last Synced: 2024-07-13T09:44:59.684Z (6 months ago)
- Language: Rust
- Size: 6.84 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# STLMeshCarver experiments
Investigating if it's possible to convert Blender PBX meshes to Unreal Engine 4.27 Deep Rock
Galactic `STLMeshCarver` `.uasset`s.## References
- jorgenpt/uasset-rs:
- atenfyr/UAssetAPI:
- `PackageFileSummary.h`:
- `PackageFileSummary.cpp`: