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https://github.com/jimbobbennett/SqueakyAppLinuxAndMac
A version of the default Fabulous app template running on Linux and macOS
https://github.com/jimbobbennett/SqueakyAppLinuxAndMac
Last synced: 28 days ago
JSON representation
A version of the default Fabulous app template running on Linux and macOS
- Host: GitHub
- URL: https://github.com/jimbobbennett/SqueakyAppLinuxAndMac
- Owner: jimbobbennett
- Created: 2018-09-12T13:16:55.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-12-05T00:02:00.000Z (about 4 years ago)
- Last Synced: 2024-11-09T03:42:15.586Z (about 1 month ago)
- Language: F#
- Homepage:
- Size: 314 KB
- Stars: 12
- Watchers: 1
- Forks: 3
- Open Issues: 3
-
Metadata Files:
- Readme: README.MD
Awesome Lists containing this project
- Awesome-Fabulous - SqueakyApp Linux/Mac - a port of the `dotnet new` sample app to Linux and macOS. (Sample apps)
README
# Squeaky app for Linux
This is a version of a Fabulous app created from the [Fabulous template](https://fsprojects.github.io/Fabulous/index.html#getting-started). The difference here is this runs on Linux using GTK#.
## How to recreate this
If you want to create this yourself, follow these steps.
### Create the solution
Install the template, and create a new project using:
```sh
dotnet new -i Fabulous.Templates
dotnet new fabulous-app -lang F# -n SqueakyApp
```Launch the solution file using [MonoDevelop](https://www.monodevelop.com) - I used the [nightly builds](https://www.mono-project.com/download/nightly/#download-lin) as these have better support for the underlying technology used by Fabulous. Then delete the `Android` and `iOS` apps.
### Creating the Linux app
* Right-click on the solution and select _Add -> Add New Project..._. Choose _Other -> .NET -> Gtk# 2.0 project_. Select __F#__ from the drop down, then click __Next__. Give your project a name, such as `SqueakyApp.Gtk`, then click __Create__.
* Add the __Xamarin.Forms__ and __Xamarin.Forms.Platform.GTK__ NuGet packages to this project, and update the Xamarin.Forms package used by the _SqueakyApp_ .NET Standard project to the same version as you have just installed.
* Add a reference to the _SqueakyApp_ .NET Standard project to your new GTK project.
* Open up `Main.fs`, and change the code to match the following:
```fsharp
namespace SqueakyApp.Gtk
module Main =open System
open Xamarin.Forms
open Xamarin.Forms.Platform.GTK[]
let Main(args) =
Gtk.Application.Init()
Forms.Init()let app = new SqueakyApp.App()
let window = new FormsWindow()
window.LoadApplication(app)
window.SetApplicationTitle("Hello Fabulous Linux")
window.Show();Gtk.Application.Run()
0
```This code will initialize GTK, initialize Xamarin.Forms, then launch the Forms app inside a GTK window.
* Run your app!
![The app running onLinux](./Images/RunningOnLinux.png)
You can read more on adding Xamarin.Forms GTK support for Linux on [docs.microsoft.com](https://docs.microsoft.com/en-us/xamarin/xamarin-forms/platform/gtk/?WT.mc_id=fabulouslinux-github-jabenn).
### Creating the macOS (Cocoa) app
* Right-click on the solution and select _Add -> Add New Project..._. Choose _Mac -> App -> Cocoa App_. Select __F#__ from the drop down, then click __Next__. Give your project a name, such as `SqueakyApp.Mac`, then click __Create__.
* Add the __Xamarin.Forms__, __Fabulous.Core__, __Fabulous.LiveUpdate__ and __Newtonsoft.Json__ NuGet packages to this project, and update the Xamarin.Forms package used by the _SqueakyApp_ .NET Standard project to the same version as you have just installed.
* Add a reference to the _SqueakyApp_ .NET Standard project to your new GTK project.
* Open up `Main.fs`, and change the code to match the following:
```fsharp
namespace SqueakyApp.Gtk
open System
open AppKitmodule main =
[]
let main args =
NSApplication.Init ()
NSApplication.SharedApplication.Delegate <- new AppDelegate();
NSApplication.Main (args)
0
```This code will initialize app delegate that will run the macOS app. Here is app delegate code.
```fsharp
open System
open Foundation
open AppKit
open Xamarin.Forms
open Xamarin.Forms.Platform.MacOS[]
type AppDelegate () =
inherit FormsApplicationDelegate ()let mutable _window : NSWindow = null
do
let style = NSWindowStyle.Closable ||| NSWindowStyle.Resizable ||| NSWindowStyle.Titled
let rect = CoreGraphics.CGRect(200., 1000., 1024., 768.)
_window <- new NSWindow(rect, style, NSBackingStore.Buffered, false)
_window.Title <- "Hello Fabulous Mac!"
_window.TitleVisibility <- NSWindowTitleVisibility.Hiddenoverride this.MainWindow =
_windowoverride this.DidFinishLaunching(notification) =
Forms.Init()
this.LoadApplication(new SqueakyApp.App())
base.DidFinishLaunching(notification)
```This code will initialize cocoa app, initialize Xamarin.Forms, then launch the Forms app inside a cocoa app window.
* Run your app!
![The app running on macOS](./Images/RunningOnMac.png)
You can read more on adding Xamarin.Forms Cocoa support for macOS on [docs.microsoft.com](https://docs.microsoft.com/en-us/xamarin/xamarin-forms/platform/mac).