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https://github.com/jimver/fracto
Real time fractal renderer using ray marching
https://github.com/jimver/fracto
fractal fractals godot ray-marching raymarching
Last synced: 21 days ago
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Real time fractal renderer using ray marching
- Host: GitHub
- URL: https://github.com/jimver/fracto
- Owner: Jimver
- License: gpl-3.0
- Created: 2019-10-30T19:17:11.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2019-11-11T20:05:22.000Z (about 5 years ago)
- Last Synced: 2024-10-26T07:23:48.987Z (2 months ago)
- Topics: fractal, fractals, godot, ray-marching, raymarching
- Language: GDScript
- Homepage:
- Size: 3.43 MB
- Stars: 1
- Watchers: 3
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Fracto
This is a real time ray marching renderer that renders fractals in 3D. Currently the Mandelbulb and Mandelbox fractals are implemented.
## Build
Download and unzip this repository. Then download [Godot](https://godotengine.org/download) Game Engine. Open the project via Godot and run it.
## Controls
Use WASD to move around, Q and E to control elevation and the mouse to point the camera. Use the scroll wheel of the mouse to zoom in/out.## Screenshots
![Mandelbulb](images/mandelbulb.png?raw=true "Mandelbulb")![Mandelbulb-2](images/mandelbulb-2.png?raw=true "Mandelbulb 2")
![Mandelbox](images/mandelbox.png?raw=true "Mandelbox")
![Mandelbox-2](images/mandelbox-2.png?raw=true "Mandelbox 2")