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https://github.com/jingyenloh/spectre
A physically based spectral raytracing library
https://github.com/jingyenloh/spectre
Last synced: about 1 month ago
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A physically based spectral raytracing library
- Host: GitHub
- URL: https://github.com/jingyenloh/spectre
- Owner: JingYenLoh
- License: gpl-3.0
- Created: 2022-09-12T03:34:32.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2022-09-12T03:34:49.000Z (over 2 years ago)
- Last Synced: 2024-10-28T12:17:46.726Z (3 months ago)
- Homepage:
- Size: 1.73 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Spectre
A (WIP) physically based spectral raytracing library.
# Introduction
Spectre is the successor to [Elixir](https://github.com/Eclmist/Elixir), with emphasis on clean, highly tested code.Written from the ground up in modern C++ (C++20), Spectre improves upon Elixir in the following areas:
- Code quality improvements - adheres better to SE principles
- Less over-enginnered - complexity only when it offers significant advantages
- Test driven development - close to full unit-test coverage
- SIMD acceleration with AVX2
- Physically-based spectral rendering as a foundation
Spectre continues to take inspiration from [SORT](http://sort-renderer.com/) and [PBRT](http://www.pbr-book.org/).# Requirements
- Only CMake versions 3.8 and up is supported
- If compiling with GCC, use GCC10 and above# Screenshots