https://github.com/jiowchern/pinioncore.netsync
This is a unity plugin package, which provides a network connection synchronization kit.
https://github.com/jiowchern/pinioncore.netsync
network unity3d-plugin
Last synced: 2 months ago
JSON representation
This is a unity plugin package, which provides a network connection synchronization kit.
- Host: GitHub
- URL: https://github.com/jiowchern/pinioncore.netsync
- Owner: jiowchern
- License: mit
- Created: 2024-12-04T19:42:58.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-11-16T09:41:34.000Z (7 months ago)
- Last Synced: 2025-11-16T11:23:39.615Z (7 months ago)
- Topics: network, unity3d-plugin
- Language: ShaderLab
- Homepage:
- Size: 6.6 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
- Agents: AGENTS.md
Awesome Lists containing this project
README
# PinionCore NetSync
這是一個基於 [PinionCore.Remote](https://github.com/jiowchern/PinionCore.Remote) 的 Unity 套件,用來讓 Unity 以 Remote Method Invocation (RMI) 的方式進行遠端呼叫。
這個套件的目的是為了讓 Unity 開發者可以更方便地進行遠端呼叫,而不需要自己實作網路傳輸的部分。
目前支援 TCP 和 WebSocket 兩種網路傳輸方式,並且可以自行擴充其他的網路傳輸方式。
下載方式
1. 打開 Unity
2. 前往 Window > Package Manager
3. 點擊左上角的 + 按鈕,選擇 Add package from git URL...。
4. 輸入 ```https://github.com/jiowchern/PinionCore.NetSync.git?path=/Packages/com.pinioncore.netsync#v0.0.1```
5. 點擊 Add。