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https://github.com/jjochen/jjfloatingactionbutton

Floating Action Button for iOS
https://github.com/jjochen/jjfloatingactionbutton

cocoapods fab floatingactionbutton ios material-design objective-c swift

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Floating Action Button for iOS

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# JJFloatingActionButton

Floating Action Button for iOS

----


Swift 5.0
Version
License
Platform
Build Status
codecov
Code Climate
Documentation
Contributions Welcome


FeaturesPreviewRequirementsInstallationUsageAuthorLicense

## Features

- Easy to use ✓
- Fully customizable ✓
- Place with auto layout ✓
- Design in Interface Builder ✓
- RTL language support ✓
- Handles Button with single Action ✓
- Works in Swift and Objective-C Projects ✓
- Comprehensive Test Coverage ✓
- [Complete Documentation](https://jjochen.github.io/JJFloatingActionButton) ✓

## Preview


Preview Basics
Preview Configuration



Preview Circular
Preview Single Item

## Requirements

- iOS 13.0+
- Xcode 14+
- Swift 5.0

## Installation

### CocoaPods

[CocoaPods](http://cocoapods.org) is a dependency manager for Cocoa projects. You can install it with the following command:

```bash
gem install cocoapods
```

To integrate JJFloatingActionButton into your Xcode project using CocoaPods, specify it in your `Podfile`:

```ruby
source 'https://cdn.cocoapods.org/'
platform :ios, '13.0'
use_frameworks!

target '' do
pod 'JJFloatingActionButton'
end
```

Then, run the following command:

```bash
pod install
```

### Manually

If you prefer not to use a dependency manager, you can integrate JJFloatingActionButton into your project manually.

## Usage

### Quick Start

```swift
let actionButton = JJFloatingActionButton()

actionButton.addItem(title: "item 1", image: UIImage(named: "First")?.withRenderingMode(.alwaysTemplate)) { item in
// do something
}

actionButton.addItem(title: "item 2", image: UIImage(named: "Second")?.withRenderingMode(.alwaysTemplate)) { item in
// do something
}

actionButton.addItem(title: "item 3", image: nil) { item in
// do something
}

view.addSubview(actionButton)
actionButton.translatesAutoresizingMaskIntoConstraints = false
actionButton.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor, constant: -16).isActive = true
actionButton.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor, constant: -16).isActive = true

// last 4 lines can be replaced with
// actionButton.display(inViewController: self)
```

### Configuration

Button appearance and behavior can be customized:

```swift
actionButton.handleSingleActionDirectly = false
actionButton.buttonDiameter = 65
actionButton.overlayView.backgroundColor = UIColor(white: 0, alpha: 0.3)
actionButton.buttonImage = UIImage(named: "Dots")
actionButton.buttonColor = .red
actionButton.buttonImageColor = .white
actionButton.buttonImageSize = CGSize(width: 30, height: 30)

actionButton.buttonAnimationConfiguration = .transition(toImage: UIImage(named: "X"))
actionButton.itemAnimationConfiguration = .slideIn(withInterItemSpacing: 14)

actionButton.layer.shadowColor = UIColor.black.cgColor
actionButton.layer.shadowOffset = CGSize(width: 0, height: 1)
actionButton.layer.shadowOpacity = Float(0.4)
actionButton.layer.shadowRadius = CGFloat(2)

actionButton.itemSizeRatio = CGFloat(0.75)
actionButton.configureDefaultItem { item in
item.titlePosition = .trailing

item.titleLabel.font = .boldSystemFont(ofSize: UIFont.systemFontSize)
item.titleLabel.textColor = .white
item.buttonColor = .white
item.buttonImageColor = .red

item.layer.shadowColor = UIColor.black.cgColor
item.layer.shadowOffset = CGSize(width: 0, height: 1)
item.layer.shadowOpacity = Float(0.4)
item.layer.shadowRadius = CGFloat(2)
}

actionButton.addItem(title: "Balloon", image: UIImage(named: "Balloon")) { item in
// Do something
}

let item = actionButton.addItem()
item.titleLabel.text = "Owl"
item.imageView.image = UIImage(named: "Owl")
item.buttonColor = .black
item.buttonImageColor = .white
item.buttonImageColor = CGSize(width: 30, height: 30)
item.action = { item in
// Do something
}
```

### Delegate

```swift
optional func floatingActionButtonWillOpen(_ button: JJFloatingActionButton)
optional func floatingActionButtonDidOpen(_ button: JJFloatingActionButton)
optional func floatingActionButtonWillClose(_ button: JJFloatingActionButton)
optional func floatingActionButtonDidClose(_ button: JJFloatingActionButton)
```

### Example

To run the example project, just run the following command:

```bash
pod try JJFloatingActionButton
```

### Resources

- [Documentation](https://jjochen.github.io/JJFloatingActionButton/)

## Author

Jochen Pfeiffer [https://github.com/jjochen](https://github.com/jjochen)

## License

JJFloatingActionButton is available under the MIT license. See the LICENSE file for more info.