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https://github.com/jklintan/Procedural-Water
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
https://github.com/jklintan/Procedural-Water
fresnel hlsl-shader ripple-displacement trochoidal-waves unity wave-displacement wave-foam
Last synced: 2 months ago
JSON representation
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
- Host: GitHub
- URL: https://github.com/jklintan/Procedural-Water
- Owner: jklintan
- Created: 2019-12-16T13:58:10.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2020-01-11T11:54:08.000Z (over 4 years ago)
- Last Synced: 2024-06-10T17:08:20.658Z (4 months ago)
- Topics: fresnel, hlsl-shader, ripple-displacement, trochoidal-waves, unity, wave-displacement, wave-foam
- Language: HLSL
- Homepage: https://jklintan.github.io/Procedural-Water
- Size: 17.7 MB
- Stars: 16
- Watchers: 4
- Forks: 0
- Open Issues: 0