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https://github.com/jnthn/oo-monitors

Monitors with condition variables for Raku
https://github.com/jnthn/oo-monitors

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Monitors with condition variables for Raku

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# OO::Monitors

[![Build Status](https://travis-ci.org/jnthn/oo-monitors.svg?branch=master)](https://travis-ci.org/jnthn/oo-monitors)

A monitor provides per-instance mutual exclusion for objects. This means that
for a given object instance, only one thread can ever be inside its methods at
a time. This is achieved by a lock being associated with each object. The lock
is acquired automatically at the entry to each method in the monitor. Condition
variables are also supported.

## Basic Usage

A monitor looks like a normal class, but declared with the `monitor` keyword.

use OO::Monitors;

monitor IPFilter {
has %!active;
has %!blacklist;
has $.limit = 10;
has $.blocked = 0;

method should-start-request($ip) {
if %!blacklist{$ip} || (%!active{$ip} // 0) == $.limit {
$!blocked++;
return False;
}
else {
%!active{$ip}++;
return True;
}
}

method end-request($ip) {
%!active{$ip}--;
}
}

That's about all there is to it. The monitor meta-object enforces mutual
exclusion.

## Conditions

Condition variables are declared with the `conditioned` trait on the monitor.
To wait on a condition, use `wait-condition`. To signal that a condition has
been met, use `meet-condition`. Here is an example of a bounded queue.

monitor BoundedQueue is conditioned(< not-full not-empty >) {
has @!tasks;
has $.limit = die "Must specify a limit";

method add-task($task) {
while @!tasks.elems == $!limit {
wait-condition ;
}
@!tasks.push($task);
meet-condition ;
}

method take-task() {
until @!tasks {
wait-condition ;
}
meet-condition ;
return @!tasks.shift;
}
}

When `wait-conditon` is used, the lock is released and the thread blocks until
the condition is met by some other thread. By contrast, `meet-condition` just
marks a waiting thread as unblocked, but retains the lock until the method
is over.

## Circular waiting

Monitors are vulnerable to deadlock, if you set up a circular dependency. Keep
object graphs involving monitors simple and cycle-free, so far as is possible.