https://github.com/joanstinson/steeringbehaviors
C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.
https://github.com/joanstinson/steeringbehaviors
ai artificial-intelligence collision-avoidance cplusplus-11 cpp game game-engine-2d machine-learning path-following reinforcement-learning sdl2 steering-behaviors
Last synced: 6 months ago
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C++ SDL AI Steering Behaviors: Seek, Flee, Arrive, Pursue, Evade, Wander, Path Following, Collision Avoidance and Combining them.
- Host: GitHub
- URL: https://github.com/joanstinson/steeringbehaviors
- Owner: JoanStinson
- License: mit
- Created: 2017-09-29T14:24:24.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2022-09-16T17:27:13.000Z (about 3 years ago)
- Last Synced: 2025-04-10T01:10:42.835Z (6 months ago)
- Topics: ai, artificial-intelligence, collision-avoidance, cplusplus-11, cpp, game, game-engine-2d, machine-learning, path-following, reinforcement-learning, sdl2, steering-behaviors
- Language: C++
- Homepage:
- Size: 258 MB
- Stars: 40
- Watchers: 4
- Forks: 6
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Steering Behaviors
C++ artificial intelligence steering behaviors algorithm's implementation following the book "Artificial Intelligence for Games" by Ian Millington and John Funge.
Use the mouse to target a destination and the following keys to open the following scenes:
- ## Key 1: Seek
- ## Key 2: Flee
- ## Key 3: Arrive
- ## Key 4: Pursue
- ## Key 5: Evade
- ## Key 6: Wander
- ## Key 7: Path Following
- ## Key 8: Collision Avoidance
- ## Key 9: Combining Steering Behaviors
