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https://github.com/joaoborks/unity-fastpacedmultiplayer

Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
https://github.com/joaoborks/unity-fastpacedmultiplayer

authoritative client compensation entity interpolation lag multiplayer networking prediction reconciliation server unet unity

Last synced: about 2 months ago
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Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation

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