Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/joaoborks/unity-fastpacedmultiplayer
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
https://github.com/joaoborks/unity-fastpacedmultiplayer
authoritative client compensation entity interpolation lag multiplayer networking prediction reconciliation server unet unity
Last synced: 3 months ago
JSON representation
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
- Host: GitHub
- URL: https://github.com/joaoborks/unity-fastpacedmultiplayer
- Owner: joaoborks
- License: mit
- Archived: true
- Created: 2017-04-29T20:37:01.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2019-07-27T01:53:41.000Z (over 5 years ago)
- Last Synced: 2024-06-06T12:46:15.791Z (5 months ago)
- Topics: authoritative, client, compensation, entity, interpolation, lag, multiplayer, networking, prediction, reconciliation, server, unet, unity
- Language: C#
- Homepage:
- Size: 302 KB
- Stars: 194
- Watchers: 21
- Forks: 34
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE