https://github.com/joehowarth/map-generator
https://github.com/joehowarth/map-generator
d3 geometry javascript map-generation
Last synced: 5 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/joehowarth/map-generator
- Owner: JoeHowarth
- Created: 2018-11-03T17:51:16.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2022-12-08T15:35:58.000Z (over 3 years ago)
- Last Synced: 2025-04-08T04:32:03.658Z (about 1 year ago)
- Topics: d3, geometry, javascript, map-generation
- Language: JavaScript
- Size: 5.98 MB
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 16
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Metadata Files:
- Readme: README.md
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README
# Goals

### Short term (in js)
- Create small continent size maps
- Semi-realistic heightmap
- mountain ridges
- valleys
- rivers
### Eventually (probably move to rust or unity)
- weather / biomes
- wind
- rainfall
- fertility
- settlement locations
### thoughts
Torn between making complex and realistic vs just getting a
working version done so I can move on to population / biomes
/ simulation work.
I really love the idea of making a beautiful map -- including
tectonics, hotspots, erosion, deposition, sub-sampling for
finer detail etc. in it. This would be a great project for me
over the long term I think, yet I'm also yearning to get my
hands dirty in population simulation.
I think my plan for now will be
1. get a workable heightmap by end of week
2. decide on unity vs rust/browser