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https://github.com/joewalnes/websocketd

Turn any program that uses STDIN/STDOUT into a WebSocket server. Like inetd, but for WebSockets.
https://github.com/joewalnes/websocketd

proxy websocket-server websockets

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Turn any program that uses STDIN/STDOUT into a WebSocket server. Like inetd, but for WebSockets.

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README

        

websocketd
==========

`websocketd` is a small command-line tool that will wrap an existing command-line interface program, and allow it to be accessed via a WebSocket.

WebSocket-capable applications can now be built very easily. As long as you can write an executable program that reads `STDIN` and writes to `STDOUT`, you can build a WebSocket server. Do it in Python, Ruby, Perl, Bash, .NET, C, Go, PHP, Java, Clojure, Scala, Groovy, Expect, Awk, VBScript, Haskell, Lua, R, whatever! No networking libraries necessary.

-[@joewalnes](https://twitter.com/joewalnes)

Details
-------

Upon startup, `websocketd` will start a WebSocket server on a specified port, and listen for connections.

Upon a connection, it will fork the appropriate process, and disconnect the process when the WebSocket connection closes (and vice-versa).

Any message sent from the WebSocket client will be piped to the process's `STDIN` stream, followed by a `\n` newline.

Any text printed by the process to `STDOUT` shall be sent as a WebSocket message whenever a `\n` newline is encountered.

Download
--------

If you're on a Mac, you can install `websocketd` using [Homebrew](http://brew.sh/). Just run `brew install websocketd`. For other operating systems, or if you don't want to use Homebrew, check out the link below.

**[Download for Linux, OS X and Windows](https://github.com/joewalnes/websocketd/wiki/Download-and-install)**

Quickstart
----------

To get started, we'll create a WebSocket endpoint that will accept connections, then send back messages, counting to 10 with 1 second pause between each one, before disconnecting.

To show how simple it is, let's do it in Bash!

__count.sh__:

```sh
#!/bin/bash
for ((COUNT = 1; COUNT <= 10; COUNT++)); do
echo $COUNT
sleep 1
done
```

Before turning it into a WebSocket server, let's test it from the command line. The beauty of `websocketd` is that servers work equally well in the command line, or in shell scripts, as they do in the server - with no modifications required.

```sh
$ chmod +x count.sh
$ ./count.sh
1
2
3
4
5
6
7
8
9
10
```

Now let's turn it into a WebSocket server:

```sh
$ websocketd --port=8080 ./count.sh
```

Finally, let's create a web-page to test it.

__count.html__:

```html

// helper function: log message to screen
function log(msg) {
document.getElementById('log').textContent += msg + '\n';
}

// setup websocket with callbacks
var ws = new WebSocket('ws://localhost:8080/');
ws.onopen = function() {
log('CONNECT');
};
ws.onclose = function() {
log('DISCONNECT');
};
ws.onmessage = function(event) {
log('MESSAGE: ' + event.data);
};

```
Open this page in your web-browser. It will even work if you open it directly
from disk using a `file://` URL.

More Features
-------------

* Very simple install. Just [download](https://github.com/joewalnes/websocketd/wiki/Download-and-install) the single executable for Linux, Mac or Windows and run it. Minimal dependencies, no installers, no package managers, no external libraries. Suitable for development and production servers.
* Server side scripts can access details about the WebSocket HTTP request (e.g. remote host, query parameters, cookies, path, etc) via standard [CGI environment variables](https://github.com/joewalnes/websocketd/wiki/Environment-variables).
* As well as serving websocket daemons it also includes a static file server and classic CGI server for convenience.
* Command line help available via `websocketd --help`.
* Includes [WebSocket developer console](https://github.com/joewalnes/websocketd/wiki/Developer-console) to make it easy to test your scripts before you've built a JavaScript frontend.
* [Examples in many programming languages](https://github.com/joewalnes/websocketd/tree/master/examples) are available to help you getting started.

User Manual
-----------

**[More documentation in the user manual](https://github.com/joewalnes/websocketd/wiki)**

Example Projects
----------------

* [Plot real time Linux CPU/IO/Mem stats to a HTML5 dashboard using websocketd and vmstat](https://github.com/joewalnes/web-vmstats) _(for Linux)_
* [Arbitrary REPL in the browser using websocketd](https://github.com/rowanthorpe/ws-repl)
* [Retrieve SQL data from server with LiveCode and webSocketd](https://github.com/samansjukur/wslc)
* [List files from a configured folder](https://github.com/dbalakirev/directator) _(for Linux)_
* [Listen for gamepad events and report them to the system](https://github.com/experiment322/controlloid-server) _(this + android = gamepad emulator)_

Got more examples? Open a pull request.

My Other Projects
-----------------

* [ReconnectingWebSocket](https://github.com/joewalnes/reconnecting-websocket) - Simplest way to add some robustness to your WebSocket connections.
* [Smoothie Charts](http://smoothiecharts.org/) - JavaScript charts for streaming data.
* Visit [The Igloo Lab](http://theigloolab.com/) to see and subscribe to other thingies I make.

And [follow @joewalnes](https://twitter.com/joewalnes)!