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https://github.com/johanbrook/medioqre
For course TDA367 at Chalmers University of Technology
https://github.com/johanbrook/medioqre
Last synced: about 1 month ago
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For course TDA367 at Chalmers University of Technology
- Host: GitHub
- URL: https://github.com/johanbrook/medioqre
- Owner: johanbrook
- Created: 2012-03-09T08:46:51.000Z (almost 13 years ago)
- Default Branch: master
- Last Pushed: 2012-05-22T17:54:29.000Z (over 12 years ago)
- Last Synced: 2024-04-15T12:13:31.257Z (9 months ago)
- Language: Java
- Homepage:
- Size: 67.4 MB
- Stars: 5
- Watchers: 6
- Forks: 1
- Open Issues: 8
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Frank the Tank
## A wave based 2D zombie shooter with portals, written in Java
### [View full project page and docs](http://johanbrook.github.com/medioqre)
**Frank the Tank** is an eight week project where we're building a 2D game from the ground up. That is: no graphics libraries or frameworks – we're writing all the rendering code ourselves.
The goal is to create a simple game yet with stunning gameplay and beautiful retro pixel graphics. Know Mojang's Catacomb Snatch? If you are – well, there you go.
## Building and running
First clone the project:
git clone git://github.com/johanbrook/medioqre.git && cd medioqre
The Eclipse IDE has been used for development, so we've bundled `.project` and `.classpath` files, which makes it easy to import the whole project into Eclipse as a new project. Use the `File -> Import -> Existing projects into workspace` guide.
The project should be compilable and runnable out of the box from a fresh clone.
**Things to note**
- `Main.java` is containing the `main()` method. Run this.
- Resources are located in the `res` directory.
- Libraries used are located in the `libs` directory.
- When making changes to non-source code files, i.e. external JSON data for instance: remember to clean the project before building and running (`Project -> Clean` in Eclipse).
- Native OpenGL bindings are located in the `libs/jogamp-all-platforms` directory (structured in directories for each platform).## Running on Windows
The application needs the following VM arguments passed when running on Windows:
-Dsun.java2d.noddraw=true
The application may be slow to start on Windows - just hang in there.
## For the graders
- The bit tag functionality present in the model (see the ITaggable interface) is not used in the 1.0 release. We have delayed a view refactor until 1.1, where the bit tagging functionality will be used along with restructured rendering techniques.
## We are
- [John Barbero Unenge](http://github.com/JBarberU)
- [Chris Nordqvist](http://github.com/chrisnordqvist)
- [Jesper Persson](http://github.com/pungsnigel)
- [Johan Brook](http://github.com/johanbrook)Made on a Mac.