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https://github.com/johanbrook/medioqre

For course TDA367 at Chalmers University of Technology
https://github.com/johanbrook/medioqre

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For course TDA367 at Chalmers University of Technology

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README

        

# Frank the Tank

## A wave based 2D zombie shooter with portals, written in Java

### [View full project page and docs](http://johanbrook.github.com/medioqre)

**Frank the Tank** is an eight week project where we're building a 2D game from the ground up. That is: no graphics libraries or frameworks – we're writing all the rendering code ourselves.

The goal is to create a simple game yet with stunning gameplay and beautiful retro pixel graphics. Know Mojang's Catacomb Snatch? If you are – well, there you go.

## Building and running

First clone the project:

git clone git://github.com/johanbrook/medioqre.git && cd medioqre

The Eclipse IDE has been used for development, so we've bundled `.project` and `.classpath` files, which makes it easy to import the whole project into Eclipse as a new project. Use the `File -> Import -> Existing projects into workspace` guide.

The project should be compilable and runnable out of the box from a fresh clone.

**Things to note**

- `Main.java` is containing the `main()` method. Run this.
- Resources are located in the `res` directory.
- Libraries used are located in the `libs` directory.
- When making changes to non-source code files, i.e. external JSON data for instance: remember to clean the project before building and running (`Project -> Clean` in Eclipse).
- Native OpenGL bindings are located in the `libs/jogamp-all-platforms` directory (structured in directories for each platform).

## Running on Windows

The application needs the following VM arguments passed when running on Windows:

-Dsun.java2d.noddraw=true

The application may be slow to start on Windows - just hang in there.

## For the graders

- The bit tag functionality present in the model (see the ITaggable interface) is not used in the 1.0 release. We have delayed a view refactor until 1.1, where the bit tagging functionality will be used along with restructured rendering techniques.

## We are

- [John Barbero Unenge](http://github.com/JBarberU)
- [Chris Nordqvist](http://github.com/chrisnordqvist)
- [Jesper Persson](http://github.com/pungsnigel)
- [Johan Brook](http://github.com/johanbrook)

Made on a Mac.