https://github.com/johanhelsing/bevy_pancam
A bevy plugin for panning orthographic cameras
https://github.com/johanhelsing/bevy_pancam
Last synced: 5 days ago
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A bevy plugin for panning orthographic cameras
- Host: GitHub
- URL: https://github.com/johanhelsing/bevy_pancam
- Owner: johanhelsing
- License: apache-2.0
- Created: 2021-08-01T21:34:32.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2025-01-12T08:22:44.000Z (3 months ago)
- Last Synced: 2025-04-07T14:01:42.258Z (12 days ago)
- Language: Rust
- Homepage:
- Size: 130 KB
- Stars: 191
- Watchers: 7
- Forks: 30
- Open Issues: 17
-
Metadata Files:
- Readme: README.md
- License: LICENSE-APACHE
Awesome Lists containing this project
- awesome-bevy - `bevy_pancam`
- awesome-bevy - `bevy_pancam`
README
# bevy_pancam
[](https://crates.io/crates/bevy_pancam)

[](https://crates.io/crates/bevy_pancam)
[](https://docs.rs/bevy_pancam)A 2d camera plugin for bevy that works with orthographic cameras.
The motivation is that this could be used for something like a map editor for a 2d game.
## Controls
Behaves similarly to common online map applications:
- Click and drag to move the camera
- Scroll to zoom
- Hold keyboard buttons to move the camera## Usage
Add the plugin to your app
```rust ignore
App::new()
.add_plugins((DefaultPlugins, PanCamPlugin::default()))
.run();
```Add the component to an orthographic camera:
```rust ignore
commands.spawn((
Camera2d,
PanCam::default(),
))
```This is enough to get going with sensible defaults.
Alternatively, set the fields of the `PanCam` component to customize behavior:
```rust ignore
commands.spawn((
Camera2d,
PanCam {
grab_buttons: vec![MouseButton::Left, MouseButton::Middle], // which buttons should drag the camera
move_keys: DirectionKeys { // the keyboard buttons used to move the camera
up: vec![KeyCode::KeyQ], // initalize the struct like this or use the provided methods for
down: vec![KeyCode::KeyW], // common key combinations
left: vec![KeyCode::KeyE],
right: vec![KeyCode::KeyR],
},
speed: 400., // the speed for the keyboard movement
enabled: true, // when false, controls are disabled. See toggle example.
zoom_to_cursor: true, // whether to zoom towards the mouse or the center of the screen
min_scale: 1., // prevent the camera from zooming too far in
max_scale: 40., // prevent the camera from zooming too far out
min_x: f32::NEG_INFINITY, // minimum x position of the camera window
max_x: f32::INFINITY, // maximum x position of the camera window
min_y: f32::NEG_INFINITY, // minimum y position of the camera window
max_y: f32::INFINITY, // maximum y position of the camera window
},
));
```See the [`simple`](./examples/simple.rs) and [`toggle`](./examples/toggle.rs) examples.
## Cargo features
- `bevy_egui` makes pancam cameras not react when the mouse or keyboard focus is on widgets created with [`bevy_egui`](https://github.com/mvlabat/bevy_egui)
## Bevy Version Support
The `main` branch targets the latest bevy release.
|bevy|bevy_pancam|
|----|-----------|
|0.15|0.16, 0.17, main |
|0.14|0.12, 0.13, 0.14, 0.15|
|0.13|0.11 |
|0.12|0.10 |
|0.11|0.9 |
|0.10|0.8 |
|0.9 |0.7, |
|0.8 |0.5, 0.6 |
|0.7 |0.3, 0.4 |
|0.6 |0.2 |
|0.5 |0.1 |## License
`bevy_pancam` is dual-licensed under either
- MIT License (./LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (./LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)at your option.
## Contributions
PRs welcome!