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https://github.com/johannesdeml/editoraudioutils
Customizable Unity Editor notification sounds - Like EditorApplication.Beep() but configurable
https://github.com/johannesdeml/editoraudioutils
audio editor-enhancement hacktoberfest notifications unity unity-audioclip unity-editor unity-preferences unity3d
Last synced: 16 days ago
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Customizable Unity Editor notification sounds - Like EditorApplication.Beep() but configurable
- Host: GitHub
- URL: https://github.com/johannesdeml/editoraudioutils
- Owner: JohannesDeml
- License: mit
- Created: 2021-10-24T18:48:56.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2024-02-04T21:03:47.000Z (9 months ago)
- Last Synced: 2024-10-11T10:36:51.162Z (about 1 month ago)
- Topics: audio, editor-enhancement, hacktoberfest, notifications, unity, unity-audioclip, unity-editor, unity-preferences, unity3d
- Language: C#
- Homepage:
- Size: 262 KB
- Stars: 42
- Watchers: 5
- Forks: 4
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# EditorAudioUtils
*Like [EditorApplication.Beep()](https://docs.unity3d.com/ScriptReference/EditorApplication.Beep.html), but with configurable sounds*
![EditorAudioUtils Settings Screenshot](Documentation~/preview.png)
[![openupm](https://img.shields.io/npm/v/com.jd.editoraudioutils?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.jd.editoraudioutils/) [![Releases](https://img.shields.io/github/release-date/johannesdeml/editoraudioutils.svg)](https://github.com/johannesdeml/editoraudioutils/releases) [![Unity 2019.1 or later](https://img.shields.io/badge/unity-2019.1%20or%20later-blue.svg?logo=unity&cacheSeconds=2592000)](https://unity3d.com/get-unity/download/archive)
## Installation
Install the package with [OpenUPM](https://openupm.com/)```sh
$ openupm add com.jd.editoraudioutils
```or download the [Latest Unity Packages](../../releases/latest)
## Features
* Set your own notification sounds through Project Settings -> EditorAudioUtils
* Play custom notification sounds through a simple API
* Play, Pause, Resume and stop any AudioClip in the editor without the need of an AudioSource
* Handle different internal Unity API from Unity 2019 onwards
* Disable or overwrite notification sounds through EditorPrefs. This way each user can decide if and what notification settings they want, while the project itself contains the default settings.## API
Play a predefined notification sound:
```csharp
// This is the simplest call to play a notification
EditorAudioUtility.PlayNotificationSound(EditorNotificationSound type);
// Delayed might be necessary if the sound should be played after a resource intense task
EditorAudioUtility.PlayNotificationSoundDelayed(EditorNotificationSound type, float secondsDelay);
```Access other internal [AudioUtil](https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/Audio/Bindings/AudioUtil.bindings.cs) methods ([EditorAudioUtility](../../blob/main/Scripts/Editor/EditorAudioUtility.cs)):
```csharp
// Play clip
EditorAudioUtility.PlayPreviewClip(AudioClip audioClip);
EditorAudioUtility.PlayPreviewClip(AudioClip audioClip, int startSample, bool loop);// For Unity 2020+ the input will be ignored and applied to all clips
// You can use EditorAudioUtility.LastPlayedPreviewClip to get the last clip
EditorAudioUtility.PausePreviewClip(AudioClip audioClip);
EditorAudioUtility.ResumePreviewClip(AudioClip audioClip);
EditorAudioUtility.StopPreviewClip(AudioClip audioClip);// Stop all clips
EditorAudioUtility.StopAllPreviewClips();
```## License
* MIT - see [LICENSE](./LICENSE)
* Sounds in Sample are from [Kenney](https://kenney.nl/) (CC0)