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https://github.com/johnad/turn_based_game

Game rules engine for simulating or playing turn-based games.
https://github.com/johnad/turn_based_game

game nimble rules-engine turn-based

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Game rules engine for simulating or playing turn-based games.

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README

        

Introduction to turn_based_game
==============================================================================
ver 1.1.6

.. image:: https://raw.githubusercontent.com/yglukhov/nimble-tag/master/nimble.png
:height: 34
:width: 131
:alt: nimble
:target: https://nimble.directory/pkg/turnbasedgame

.. image:: https://repo.support/img/rst-banner.png
:height: 34
:width: 131
:alt: repo.support
:target: https://repo.support/gh/JohnAD/turn_based_game

This framework encapsulates the critical information (rules) needed for
playing or simulating a turn-based game.

Some common turn-based games: Checkers, Reversi, Chess, Stratego,
Connect 4.

Usage
=====

To use, simply:

1. Define a game object that inherits from ``Game``.
2. Add the game rules as methods for ``setup``, ``set_possible_moves``,
``make_move``, and ``determine_winner``. You can override additional
methods for more rule changes. And, you can add new ones. But the basic
four are the minimum for enabling a game.
3. Invoke your new object and pass in a list of player objects. (Or, AI
objects if using an AI library.)
4. Run the new object's ``setup`` method. This resets the game.

And, when running from a terminal,
5. Run the new object's ``play`` method

Quick Example
=============

.. code:: nim

#
# Game of Thai 21 example
#
# Description: Twenty one flags are placed on a beach. Each player takes a turn
# removing between 1 and 3 flags. The player that removes the last remaining flag wins.
#
# This game was introduced by an episode of Survivor: http://survivor-org.wikia.com/wiki/21_Flags
#

import strutils
import turn_based_game
import tables

#
# 1. define our game object
#

type
GameOfThai21 = ref object of Game
pile*: int

#
# 2. add our rules (methods)
#

method setup*(self: GameOfThai21, players: seq[Player]) =
self.default_setup(players)
self.pile = 21

method set_possible_moves(self: GameOfThai21, moves: var OrderedTable[string, string]) =
if self.pile==1:
moves = {"1": "Take One"}.toOrderedTable
elif self.pile==2:
moves = {"1": "Take One", "2": "Take Two"}.toOrderedTable
else:
moves = {"1": "Take One", "2": "Take Two", "3": "Take Three"}.toOrderedTable

method make_move(self: GameOfThai21, move: string): string =
var count = move.parseInt()
self.pile -= count # remove bones.
return "$# flags removed.".format([count])

method determine_winner(self: GameOfThai21) =
if self.winner_player_number > 0:
return
if self.pile <= 0:
self.winner_player_number = self.current_player_number

# the following method is not _required_, but makes it nicer to read
method status(self: GameOfThai21): string =
"$# flags available.".format([self.pile])

#
# 3. invoke the new game object
#

var game = GameOfThai21()

#
# 4. reset (start) a new game with, in this case, 3 players
#

game.setup(@[Player(name: "A"), Player(name: "B"), Player(name: "C")])

#
# 5. play the game at a terminal
#

game.play()

Documentation
=============

Greater documentation is being built at the wiki on this repository.

Visit https://github.com/JohnAD/turn_based_game/wiki

Videos
======

The following two videos (to be watched in order), demonstrate how to
use this library and the 'turn\_based\_game' library:

1. Using "turn\_based\_game":
https://www.youtube.com/watch?v=u6w8vT-oBjE
2. Using "negamax": https://www.youtube.com/watch?v=op4Mcgszshk

Credit
======

The code for this engine mimics that written in Python at the EasyAI
library located at https://github.com/Zulko/easyAI. That library
contains both the game rule engine (called TwoPlayerGame) as well as a
variety of AI algorithms to play as game players, such as Negamax.

Table Of Contents
=================

1. `Introduction to turn_based_game `__
2. Appendices

A. `turn_based_game Reference `__