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https://github.com/johnlindquist/top-level-tools
top-level tools for ActionScript 3
https://github.com/johnlindquist/top-level-tools
Last synced: 4 days ago
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top-level tools for ActionScript 3
- Host: GitHub
- URL: https://github.com/johnlindquist/top-level-tools
- Owner: johnlindquist
- Created: 2010-03-27T01:00:01.000Z (over 14 years ago)
- Default Branch: master
- Last Pushed: 2010-04-06T21:15:14.000Z (over 14 years ago)
- Last Synced: 2024-10-11T15:46:19.066Z (28 days ago)
- Language: ActionScript
- Homepage: http://pv3d.org
- Size: 425 KB
- Stars: 13
- Watchers: 3
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README
Awesome Lists containing this project
- awesome-actionscript-sorted - top-level-tools - top-level tools for ActionScript 3 (Unsorted / Other API)
README
Top-Level Tools is a collection of package-level functions to make your ActionScript 3 life easier.
Package-level functions are slightly faster than static function calls and more convenient from your IDE as they're available anywhere with auto-complete. I initially considered building runnable classes with interfaces for each of these functions for best "out-of-the-box" performance, but decided it's just best for you to copy/paste these functions inline if you're seeking the best possible performance from these. (Considering starting an MXMLC ticket for supporting inlining to solve this problem completely)
A large part of the project is focusing on gathering utils from other open-source projects around the web. The list below deserves the proper credit for writing these great utils:
http://casalib.org/
http://code.google.com/p/sekati/
http://code.google.com/p/as3-commons/
http://jacksondunstan.com/
http://blog.soulwire.co.uk/
http://www.flightxd.com/flightframework/
http://destroytoday.com
http://code.google.com/p/as3corelib/
http://code.google.com/p/copyengine/
http://www.senocular.com/flash/actionscript/?file=ActionScript_3.0/
more to come...TODO:
1. Get community support
2. Gather util functions from around the web (always giving credit!)
3. Fully unit test each tool
4. Move tools that require behind-the-scenes mapping into a separate, more meaningful package. "maps?"
5. Optimize! Optimize! Optimize! Optimize! Optimize!