https://github.com/johnmanjohnston/voxel-terrain-generator
A voxel terrain generator, made using Unity, and C#
https://github.com/johnmanjohnston/voxel-terrain-generator
csharp noise terrain-generation unity unity3d
Last synced: 2 months ago
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A voxel terrain generator, made using Unity, and C#
- Host: GitHub
- URL: https://github.com/johnmanjohnston/voxel-terrain-generator
- Owner: johnmanjohnston
- License: mit
- Created: 2022-06-26T11:33:30.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2022-09-17T10:21:23.000Z (almost 4 years ago)
- Last Synced: 2025-03-14T04:44:04.308Z (over 1 year ago)
- Topics: csharp, noise, terrain-generation, unity, unity3d
- Language: C#
- Homepage:
- Size: 69.3 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# voxel-terrain-generator
A voxel terrain generator, made using Unity, and C#
This was made using Unity (version 2021.1.14f1), with C#.
It uses [FastNoiseLite](https://github.com/Auburn/FastNoiseLite), which is used to generate the noise. It then generates terrain accordingly.
It also has a player controller which lets you navigate through the generated terrain.
On the Generator GameObject, you have the options to specify a width, height, and a seed, which are used to generate the noise, which is used to generate the terrain.
### Demo images:



## Progress
This project is not done, and still under development to procedurally make better terrain.