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https://github.com/johnmanjohnston/voxel-terrain-generator

A voxel terrain generator, made using Unity, and C#
https://github.com/johnmanjohnston/voxel-terrain-generator

csharp noise terrain-generation unity unity3d

Last synced: 2 months ago
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A voxel terrain generator, made using Unity, and C#

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# voxel-terrain-generator
A voxel terrain generator, made using Unity, and C#

This was made using Unity (version 2021.1.14f1), with C#.
It uses [FastNoiseLite](https://github.com/Auburn/FastNoiseLite), which is used to generate the noise. It then generates terrain accordingly.
It also has a player controller which lets you navigate through the generated terrain.
On the Generator GameObject, you have the options to specify a width, height, and a seed, which are used to generate the noise, which is used to generate the terrain.

### Demo images:
![image](https://user-images.githubusercontent.com/97091148/175812205-39cbc09b-1872-4ef9-9205-d10a5fa87dd2.png)
![image](https://user-images.githubusercontent.com/97091148/175812215-291e978a-407f-4203-9ea7-c8023b1e6e84.png)
![image](https://user-images.githubusercontent.com/97091148/175812230-a437aba7-6407-4931-9560-336052361b4e.png)

## Progress
This project is not done, and still under development to procedurally make better terrain.