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https://github.com/johnmurray/romeo
https://github.com/johnmurray/romeo
Last synced: about 2 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/johnmurray/romeo
- Owner: JohnMurray
- Created: 2018-06-23T20:20:25.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2018-07-29T14:12:08.000Z (over 6 years ago)
- Last Synced: 2024-11-21T05:40:16.195Z (2 months ago)
- Language: Rust
- Size: 70.3 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
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README
# Romeo [![Crates.io](https://img.shields.io/crates/v/romeo.svg?style=flat-square)](https://crates.io/crates/romeo) [![Travis](https://img.shields.io/travis/JohnMurray/romeo.svg?style=flat-square)](https://www.travis-ci.org/JohnMurray/romeo)
Romeo is an experimental actor framework for Rust. At this point things are really
rough and I'm still getting things ready for eventual use. So go away. `-__-`## More Information
Still here? Okay, well I'll keep talking. The eventual goal is to create a
distributed actor framework with plug-able behaviors. What do I mean by that?
Well, firstly the goal is to get something that _can_ run on multiple machines
and communicate across them. But once we get to this point, there are a lot of
questions about how the distributed system should be built. What guarantees do
I want to provide? How do I shard? How do I replicate? How do I get consensus
and what do I need consensus on?This project intends to make all of that plug-able so that user-defined implementations
can be used and experimented with. The goal is to create an actor system that is
customizable/tunable to the end-users desires.Like I said at the beginning, this is currently just in the beginning phases of me
designing the basic bits and getting everything _working_. Don't expect magic at the
moment, or any real stability if you plan to play around with it.## Latest Progress
Actors can be created, addressed, and communicated with. A basic runtime exists to
execute messages over actors. The runtime operates schedulers across multiple threads,
each running a simplified event-loop.## Currently Working On
Implementing a basic context with actor self-management features (stop, restart, etc).