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https://github.com/jojojet/bevy-mouse-tracking

A plugin for effortless mouse tracking in the bevy game engine.
https://github.com/jojojet/bevy-mouse-tracking

bevy bevy-engine rust

Last synced: 2 months ago
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A plugin for effortless mouse tracking in the bevy game engine.

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# bevy_mouse_tracking_plugin

[![CI](https://github.com/JoJoJet/bevy-mouse-tracking/actions/workflows/ci.yml/badge.svg)](https://github.com/JoJoJet/bevy-mouse-tracking/workflows/ci.yml)
[![bevy_mouse_tracking on crates.io](https://img.shields.io/crates/v/bevy_mouse_tracking_plugin.svg)](https://crates.io/crates/bevy_mouse_tracking_plugin)
[![bevy_mouse_tracking docs](https://img.shields.io/badge/docs-docs.rs-orange.svg)](https://docs.rs/bevy_mouse_tracking_plugin)

## Versions

| Bevy Version | Crate Version |
|--------------|---------------|
| 0.12 | 0.7 |
| 0.11 | 0.6 |
| 0.9 | 0.5 |
| 0.8 | 0.4 |
| 0.7 | 0.2.1 |
| 0.6 | 0.2.0 |
| main branch | main branch |

This crate aims to make mouse tracking both effortless and explicit.
Tracking is opt-in and handled opaquely by this plugin.

The mouse can be tracked on a per-camera basis by querying for tracking components.
Additionally, a global resource is maintained that tracks the main camera, if applicable.

## Basics

```rust
use bevy::prelude::*;
use bevy_mouse_tracking_plugin::prelude::*;

// First, add the plugin to your `App`.

App::new()
.add_plugins((DefaultPlugins, MousePosPlugin))
.add_systems(Startup, setup)
.add_systems(Update, dbg_mouse)
// ...

fn setup(mut commands: Commands) {
commands
// Spawn a camera bundle
.spawn(Camera2dBundle::default())
// Opt in to mouse tracking.
// `InitMouseTracking` is a command that adds the mouse tracking
// component to the camera with a correct initial value.
.add(InitMouseTracking);
}

// Now, we can track the mouse position by querying for it.

use bevy_mouse_tracking_plugin::MousePos;

fn dbg_mouse(mouse: Query<&MousePos>) {
// This will print the screen-space location of the mouse on every frame.
eprintln!("{}", *mouse.single());
// If we did `mouse.iter()` instead, this will naturally work for multiple cameras.
}
```

Having to call `Query::single` is a bit annoying, and potentially error-prone.
Instead, we can specify a main camera, which the plugin will treat specially.

```rust
use bevy_mouse_tracking_plugin::MainCamera;

fn setup(mut commands: Commands) {
commands
// Spawn a camera with tracking.
.spawn(Camera2dBundle::default())
.add(InitMouseTracking)
// Add a component to mark it as the main camera.
.insert(MainCamera);
}

// Now that we've specified the main camera, we can get the mouse position using a global resource.

fn dbg_mouse(mouse: Res) {
// This will print the screen-space location of the mouse on every frame.
eprintln!("{}", *mouse);
}
```

## World-space

We can do better than just screen-space: this crate supports automatic
transformation to world-space coordinates via [`MousePosWorld`]
-- this is can be accessed as either a component or a resource.

```rust
use bevy_mouse_tracking_plugin::MousePosWorld;

fn setup(mut commands: Commands) {
commands
.spawn(Camera2dBundle::default())
// Opt in to world-space mouse tracking.
// This will automatically opt into screen-space tracking.
.add(InitWorldTracking)
// ...
}

// Getting the world-space position using a query.
fn dbg_world_single(mouse: Query<&MousePosWorld>) {
// This will print the world-space position of the mouse on every frame.
eprintln!("{}", *mouse.single());
}

// Getting it using the resource.
fn dbg_world_res(mouse: Res) {
eprintln!("{}", *mouse);
}
```

Note that this is only supported for two-dimensional, orthographic cameras,
but pull requests for 3D support are welcome!

If you do not specify a [`MainCamera`], the [`MousePos`] and [`MousePosWorld`]
resources will still exist, but they will always be zero.

## Mouse motion

This crate supports a resource that tracks mouse motion, via [`MouseMotionPlugin`].
The motion can be accessed from any system in a [`MouseMotion`] resource.

[`Res`]: bevy::ecs::system::Res

## Crate name

As a final aside: the name of this crate is intentionally verbose,
since it is very likely that this crate will eventually be made redundant by future updates to Bevy.
I recommend renaming the crate in your `Cargo.toml`:

```toml
[dependencies]
mouse_tracking = { package = "bevy_mouse_tracking_plugin", version = "..." }
```

License: MIT