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https://github.com/jondolf/bevy_heavy
Mass properties for Bevy's geometric primitives.
https://github.com/jondolf/bevy_heavy
bevy game-development geometry mass math physics rust
Last synced: about 1 month ago
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Mass properties for Bevy's geometric primitives.
- Host: GitHub
- URL: https://github.com/jondolf/bevy_heavy
- Owner: Jondolf
- License: apache-2.0
- Created: 2024-02-23T17:43:10.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2024-09-13T21:35:25.000Z (3 months ago)
- Last Synced: 2024-09-14T12:55:44.881Z (3 months ago)
- Topics: bevy, game-development, geometry, mass, math, physics, rust
- Language: Rust
- Homepage:
- Size: 97.7 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE-APACHE
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README
# `bevy_heavy`
`bevy_heavy` is a crate for computing mass properties (mass, angular inertia, and center of mass)
for the [geometric primitives] in the [Bevy game engine][Bevy]. This is typically required
for things like physics simulations.> **Warning**: `bevy_heavy` is WIP and not well tested yet. I will release it once there are adequate tests and docs,
> and I've made sure it works integrated into a physics engine.[geometric primitives]: https://docs.rs/bevy/latest/bevy/math/primitives/index.html
[Bevy]: https://bevyengine.org## Features
- `MassProperties2d` and `MassProperties3d` structs containing the mass, angular inertia, and local center of mass
- Mass property computation for all of Bevy's [geometric primitives]
- Eigensolver for symmetric 3x3 matrices
- Support for `bevy_reflect` and `serde` through the `bevy_reflect` and `serialize` feature flags## Example
```rust
use bevy_heavy::{ComputeMassProperties2d, MassProperties2d};
use bevy_math::primitives::Rectangle;let rectangle = Rectangle::new(2.0, 1.0);
let density = 2.0;// You can compute mass properties individually.
let mass = rectangle.mass(2.0);
let angular_inertia = rectangle.angular_inertia(mass);
let center_of_mass = rectangle.center_of_mass();// You can also compute all mass properties at once, returning `MassProperties2d`.
// This can be more efficient when more than one property is needed.
let mass_props = rectangle.mass_properties(density);// `MassProperties2d` has several helpers.
let shifted_inertia = mass_props.shifted_angular_inertia(Vec2::new(-3.5, 1.0));
let global_center_of_mass = mass_props.global_center_of_mass(Vec2::new(5.0, 7.5));// You can also add and subtract mass properties.
let mass_props_2 = MassProperties2d::new(1.0, 0.5, Vec2::new(0.0, 1.0));
let sum = mass_props + mass_props_2;
assert_eq!(sum - mass_props_2, mass_props);
```## License
`bevy_heavy` is free, open source, and permissively licensed! Except where noted (below and/or in individual files),
all code in this repository is dual-licensed under either:- MIT License ([LICENSE-MIT](/LICENSE-MIT) or )
- Apache License, Version 2.0 ([LICENSE-APACHE](/LICENSE-APACHE) or )at your option. This dual-licensing approach is the de-facto standard in the Rust ecosystem,
and there are [very good reasons](https://github.com/bevyengine/bevy/issues/2373) to include both.