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https://github.com/joonb14/blazeposewithunity

Realtime pose landmark detection with BlazePoseBarracuda in Unity
https://github.com/joonb14/blazeposewithunity

avatar blazepose mediapipe pose-detection pose-estimation pose-tracking realtime realtime-pose unity

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Realtime pose landmark detection with BlazePoseBarracuda in Unity

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# BlazePoseWithUnity

Basically using Google's Mediapipe blazepose model which is converted by [creativIKEP](https://github.com/creativeIKEP/BlazePoseBarracuda)

Thanks to [BlazePoseBarracuda](https://github.com/creativeIKEP/BlazePoseBarracuda) we could extract pose features in real time even at smartphones (S20, S21).

Then we needed to use these features to move our avatar asset.

We used method used in [ThreeDPoseUnityBarracuda](https://github.com/digital-standard/ThreeDPoseUnityBarracuda) where model updates skeleton directly by calculating difference between previous and current frame's pose landmarks. (Take a close look at the [VNectModel](https://github.com/digital-standard/ThreeDPoseUnityBarracuda/blob/master/Assets/Scripts/VNectModel.cs))

We modified our code to utillize BlazePoseBarracuda model with VNectModel in ThreeDPoseBarracuda.

### Demo
![pose](./blazepost-sample.gif)