https://github.com/joonb14/blazeposewithunity
Realtime pose landmark detection with BlazePoseBarracuda in Unity
https://github.com/joonb14/blazeposewithunity
avatar blazepose mediapipe pose-detection pose-estimation pose-tracking realtime realtime-pose unity
Last synced: 4 months ago
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Realtime pose landmark detection with BlazePoseBarracuda in Unity
- Host: GitHub
- URL: https://github.com/joonb14/blazeposewithunity
- Owner: joonb14
- Created: 2022-06-08T01:04:12.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2024-05-17T03:42:05.000Z (over 1 year ago)
- Last Synced: 2025-03-17T22:55:16.913Z (10 months ago)
- Topics: avatar, blazepose, mediapipe, pose-detection, pose-estimation, pose-tracking, realtime, realtime-pose, unity
- Homepage:
- Size: 9.41 MB
- Stars: 9
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# BlazePoseWithUnity
Basically using Google's Mediapipe blazepose model which is converted by [creativIKEP](https://github.com/creativeIKEP/BlazePoseBarracuda)
Thanks to [BlazePoseBarracuda](https://github.com/creativeIKEP/BlazePoseBarracuda) we could extract pose features in real time even at smartphones (S20, S21).
Then we needed to use these features to move our avatar asset.
We used method used in [ThreeDPoseUnityBarracuda](https://github.com/digital-standard/ThreeDPoseUnityBarracuda) where model updates skeleton directly by calculating difference between previous and current frame's pose landmarks. (Take a close look at the [VNectModel](https://github.com/digital-standard/ThreeDPoseUnityBarracuda/blob/master/Assets/Scripts/VNectModel.cs))
We modified our code to utillize BlazePoseBarracuda model with VNectModel in ThreeDPoseBarracuda.
### Demo
