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https://github.com/jorgeparavicini/blocks
Blocks is Minecraft in C++ made for educational purposes only
https://github.com/jorgeparavicini/blocks
Last synced: 20 days ago
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Blocks is Minecraft in C++ made for educational purposes only
- Host: GitHub
- URL: https://github.com/jorgeparavicini/blocks
- Owner: jorgeparavicini
- License: other
- Created: 2021-09-13T10:34:27.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-02-08T10:19:50.000Z (almost 3 years ago)
- Last Synced: 2024-11-01T13:42:07.552Z (2 months ago)
- Language: C++
- Homepage:
- Size: 2.57 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Blocks Engine
This Engine was developed as a way to learn DirectX and modern 3D Graphics. The solution contains two projects, one being the Engine and the other an implementation of Minecraft using the Blocks Engine.
# Used Technologies
* Direct3D for 3D rendering
* Direct2D for hardware accelerated 2D rendering
* DirectWrite for fast text rendering in the 2D context
* Nvidia PhysX for physics simulation
* Win32 to handle the OS-Communication and Window management# Important
Currently the Engine only runs in the Debug Mode. PhysX had to be added as fast as possible to comply with a school deadline. To achieve this deadline the multithreading was not implemented correctly and there are multiple raceconditions which i have not had the time to fix yet. These raceconditions log warnings in Debug Mode, however, in Release they are critical errors which stop execution.
# Installation
To install the Engine first clone the repository.
git clone https://github.com/jorgeparavicini/Blocks.git
Then download [vcpkg](https://vcpkg.io/en/index.html) and install physX. Important is, that the 64 bit version is specified.
vcpkg.exe install physx:x64-windows
After this open the solution and run the Blocks project in Debug mode.