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https://github.com/josepedrodias/ld41-raceman
A ludum dare 41 jam entry mixing pacman and racing
https://github.com/josepedrodias/ld41-raceman
game-development gamedev ldjam ldjam41
Last synced: 16 days ago
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A ludum dare 41 jam entry mixing pacman and racing
- Host: GitHub
- URL: https://github.com/josepedrodias/ld41-raceman
- Owner: JosePedroDias
- Created: 2018-04-21T02:03:50.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2018-05-17T22:56:17.000Z (over 6 years ago)
- Last Synced: 2024-11-01T12:42:23.752Z (2 months ago)
- Topics: game-development, gamedev, ldjam, ldjam41
- Language: TypeScript
- Homepage:
- Size: 1.96 MB
- Stars: 1
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# LD41 - Raceman
A Ludum Dare Jam entry
[Game page on LDJam](https://ldjam.com/events/ludum-dare/41/raceman).
Use the arrow keys to move your car. Pick every dot while avoiding the enemy cars.
----
Play the latest version [HERE](https://josepedrodias.github.io/ld41-raceman/dist-latest/)!
(managed to implement waypoints and make the baddies navigate toward/away from the player based on their vulnerability state. cars now move in the 4 directions instead of car-like movement)
(branch `master` features the latest version but still serves the ld41 deliverables in dist folder to keep serving the original submission in its original URL)
----
Play my LDJAM entry [HERE](https://josepedrodias.github.io/ld41-raceman/dist/)!
(this version has the baddies using the same car movement interface with a vacuum-like dumb navigation process due to time constraints. also the large dots don't make baddies vulnerable)
(the submitted entry code remains in branch `ld41`)
## Concept
Pacman meets racing game.
Based on the pacman level ideas - a maze, a finite set of items to pick to complete the level,
simple navigation for the ghosts, special items to pick up.
The twist - you drive a race car. Ghosts may do too Possibly nitros to pick up...## TODO
* fix boundaries wrapping
* create artwork:
* pipes
* ghosts
* player car
* artwork work [normal lighting?](http://pixijs.io/examples/#/layers/normals.js)
* audio?## Lib code credits
* matter [reference](http://brm.io/matter-js/docs/)
* pixi [reference](http://pixijs.download/dev/docs/)## Tools
* [ezgif sprite cutter](https://ezgif.com/sprite-cutter)
## External artwork
* Comfortaa font [src](https://www.dafont.com/comfortaa.font)
These should not reach release stage but have been using in early devs:
* textures from bandiracer [1](http://www.banditracer.eu/)
* pacman sprites
[1](https://i.pinimg.com/originals/85/71/e5/8571e53e7056aac79b7c828a8a33c3bd.png)
[2](http://www.harryguillermo.com/games/pacman/pacman.php)...they ended up being the final graphics due to time constraints so I opted out of this category :/