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https://github.com/josepedrodias/merge_or_die

learning godot by porting my ld55 entry to it
https://github.com/josepedrodias/merge_or_die

casual-game gdscript godot

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learning godot by porting my ld55 entry to it

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# merge or die (godot edition)

This is the simplest (lamest) port of my ludum dare entry in Rust/Comfy to Godot.

# TODO

- stretch goal: persist highest score, present it at start and completed game
- stretch goal: move/scale matched tile
- stretch goal: particle effect when penalty
- stretch goal: scale up new cells

# test on web

Project > Export
Export Project

on the terminal:

cd web
caddy run

visit https://localhost/

# COI fixes

- download this [coi-serviceworker](https://raw.githubusercontent.com/gzuidhof/coi-serviceworker/master/coi-serviceworker.js)
- add it to the exported page's head ``