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https://github.com/josepedrodias/merge_or_die
learning godot by porting my ld55 entry to it
https://github.com/josepedrodias/merge_or_die
casual-game gdscript godot
Last synced: 14 days ago
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learning godot by porting my ld55 entry to it
- Host: GitHub
- URL: https://github.com/josepedrodias/merge_or_die
- Owner: JosePedroDias
- Created: 2024-04-19T19:36:24.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2024-04-19T20:07:59.000Z (10 months ago)
- Last Synced: 2024-11-20T13:35:25.903Z (3 months ago)
- Topics: casual-game, gdscript, godot
- Language: JavaScript
- Homepage: https://josepedrodias.github.io/merge_or_die/web/
- Size: 7.68 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# merge or die (godot edition)
This is the simplest (lamest) port of my ludum dare entry in Rust/Comfy to Godot.
# TODO
- stretch goal: persist highest score, present it at start and completed game
- stretch goal: move/scale matched tile
- stretch goal: particle effect when penalty
- stretch goal: scale up new cells# test on web
Project > Export
Export Projecton the terminal:
cd web
caddy runvisit https://localhost/
# COI fixes
- download this [coi-serviceworker](https://raw.githubusercontent.com/gzuidhof/coi-serviceworker/master/coi-serviceworker.js)
- add it to the exported page's head ``