https://github.com/josephy5/project-titan-submissions
VFX effects that I created for Epic Game's Project Titan art jam. Consists mainly of Niagara Effects
https://github.com/josephy5/project-titan-submissions
Last synced: about 1 month ago
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VFX effects that I created for Epic Game's Project Titan art jam. Consists mainly of Niagara Effects
- Host: GitHub
- URL: https://github.com/josephy5/project-titan-submissions
- Owner: Josephy5
- License: mit
- Created: 2024-05-29T05:26:33.000Z (12 months ago)
- Default Branch: main
- Last Pushed: 2024-06-02T05:45:28.000Z (12 months ago)
- Last Synced: 2025-02-13T21:18:32.360Z (3 months ago)
- Homepage:
- Size: 1.72 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# VFX effects that I created for Epic Game's Project Titan art jam. #
**The Unreal Engine version we used for the event is 5.4.1.**
** You can preview the effects via the videos below **
https://github.com/Josephy5/Project-Titan-Submissions/assets/59676928/1dbdcb81-7777-46cb-8fe3-5725d1624ace
https://github.com/Josephy5/Project-Titan-Submissions/assets/59676928/2f1db76b-ab0e-4558-b07a-f9eb4e6d2c5d
https://github.com/Josephy5/Project-Titan-Submissions/assets/59676928/31b05964-5f87-4f3d-aa1b-1027083397fe
https://github.com/Josephy5/Project-Titan-Submissions/assets/59676928/2f072d35-5434-4822-a257-9eea28922b5c
https://github.com/Josephy5/Project-Titan-Submissions/assets/59676928/9cdd299b-f512-4938-8859-74e8deddb3e1
https://github.com/Josephy5/Project-Titan-Submissions/assets/59676928/eddff1d3-8009-4c17-90e3-b99f80d375d2
The videos are also on my YT channel if you want to use that instead.
https://www.youtube.com/channel/UCsO5VFL9AqfEoXFHfmfiyqwPlease note some of the effect may not work straight out of the box as it relies on some materials and meshes that were in Project Titan that were not my own.
We were mostly been restricted to just niagara and scratchpad, so there are certain things we can't make for the event like a full blown posterization filter.
I wasn't able to create as many I hoped as I gotten busy with life and my personal game project, DeathJack, in almost all of May.