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https://github.com/joshb/CocoaOpenGL-Swift
A simple example of using Swift to create an OpenGL application for macOS, iOS, and tvOS.
https://github.com/joshb/CocoaOpenGL-Swift
cocoa ios macos opengl opengl-es swift tvos
Last synced: 3 months ago
JSON representation
A simple example of using Swift to create an OpenGL application for macOS, iOS, and tvOS.
- Host: GitHub
- URL: https://github.com/joshb/CocoaOpenGL-Swift
- Owner: joshb
- License: bsd-2-clause
- Created: 2015-06-25T15:05:39.000Z (over 9 years ago)
- Default Branch: main
- Last Pushed: 2020-12-30T01:19:10.000Z (about 4 years ago)
- Last Synced: 2023-04-15T11:17:50.217Z (over 1 year ago)
- Topics: cocoa, ios, macos, opengl, opengl-es, swift, tvos
- Language: Swift
- Homepage:
- Size: 607 KB
- Stars: 61
- Watchers: 6
- Forks: 11
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
CocoaOpenGL-Swift
=================This is a simple example of using Swift to create an OpenGL application for macOS, iOS, and tvOS. It features a rotating, normal mapped cylinder that is illuminated by three moving point lights of different colors.
![CocoaOpenGL-Swift](CocoaOpenGL-Swift.png)
Aside from the vertex and fragment shaders written in GLSL, all of the application code is written in Swift.
This application was developed by [Josh Beam](https://joshbeam.com/) and is distributed under a [BSD-style license](LICENSE).