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https://github.com/joshuabrest/icns-rs

Create and parse Apple ICNS files rust
https://github.com/joshuabrest/icns-rs

apple icns rust

Last synced: 15 days ago
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Create and parse Apple ICNS files rust

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# icns-rs

The ICNS format is a file format used by Apple to store icons for macOS applications. This crate provides a simple API for reading and (and soon)writing ICNS files.

## Roadmap

- [x] Write ICNS files
- [ ] Read ICNS files

## Usage

Here's a simple example of how to read an ICNS file:

> You can find this example in `examples/encode.rs` or run it with:
> ```sh
> cargo run --example encode
> ```

```rust
use std::fs::File;
use std::io::prelude::*;
use image::open;
use icns_rs::{IcnsEncoder, IconFormats};

fn main() -> std::io::Result<()> {
// Open the image
let image = match open("example.png") {
Ok(image) => image,
Err(e) => {
println!("Error opening file: {}", e);
return Ok(());
}
};

// Create the encoder
let mut encoder = IcnsEncoder::new();

encoder.data(image);
encoder.formats(IconFormats::recommended());

// Encode the image
let data = match encoder.build() {
Ok(data) => data,
Err(e) => {
println!("Error encoding image: {}", e);
return Ok(());
}
};

// Write data to file
let mut file = File::create("example.icns")?;
file.write_all(&data)?;

Ok(())
}
```

## License

This project is licensed under the GPLv3 license. See the [LICENSE](LICENSE) file for more details.

## Contributing

Contributions are welcome! Feel free to open an issue or submit a pull request.

## Acknowledgements

This project is heavily inspired by:
- The Python package: [icnsutil](https://github.com/relikd/icnsutil/)
- The JavaScript package: [@fiahfy/icns](https://github.com/fiahfy/icns/)
- The JavaScript PackBits implementation: [@fiahfy/packbits](https://github.com/fiahfy/packbits/)
- The Wikipedia page: [Wikipedia: Apple Icon Image Format](https://en.wikipedia.org/wiki/Apple_Icon_Image_format#Icon_types)

When I started building this, I didn't know there already was a ICNS lib for rust, but, after looking at it, it was not up to my standards because of the lack of ARGB, RGB, and, Mask support. I wanted to create a modern package that was easy to use and had a simple API. I also wanted to make sure that it was well documented and had a good test suite. I hope you enjoy using this package as much as I enjoyed making it!.