https://github.com/joyrider3774/waternet_playdate
Waternet is a multiplatform puzzle game written for old consoles and handhelds like Game Boy (Color), Game Gear, Master System, Analogue Pocket and Mega Duck and now also Playdate !
https://github.com/joyrider3774/waternet_playdate
c gameboy playdate playdate-console playdate-sdk puzzle puzzle-game retro retrogaming
Last synced: 27 days ago
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Waternet is a multiplatform puzzle game written for old consoles and handhelds like Game Boy (Color), Game Gear, Master System, Analogue Pocket and Mega Duck and now also Playdate !
- Host: GitHub
- URL: https://github.com/joyrider3774/waternet_playdate
- Owner: joyrider3774
- License: mit
- Created: 2023-01-11T19:39:15.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-01-29T21:03:16.000Z (about 1 year ago)
- Last Synced: 2025-02-04T13:48:37.540Z (3 months ago)
- Topics: c, gameboy, playdate, playdate-console, playdate-sdk, puzzle, puzzle-game, retro, retrogaming
- Language: C
- Homepage: https://joyrider3774.github.io/waternet_playdate/
- Size: 4.68 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
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README
# Waternet Playdate Version
   Waternet is a multiplatform puzzle game written for old consoles and handhelds like Game Boy (Color), Game Gear, Master System, Analogue Pocket and Mega Duck and now also Playdate !
## Playdate Game Features:
- 3 Game modes (Rotate, Slide, RoSlid)
- 5 Difficulties per game mode (very easy, easy, normal, hard, very hard)
- 25 Levels per difficulty
- Unlimited random levels mode, per game mode
- 24 Skins to choose from
- Inverted colors option
- (Optional) crank controls
- Autosaves progress## Playing the Game:
The aim of the game, in any game mode is always to connect all pipes so that water can flow through them from the water point source. How you can accomplish this depends on the game mode. The game has a help section in the main menu where you can always check up on the rules of each game mode. The game has 375 levels, spread over 3 game mode each with 5 difficulties, so thats 25 levels per difficulty / game mode. To top that off the game also provides a random difficulty which will generate never ending, random levels for the game mode you had chosen.## Game Modes
The Game has 3 game modes### Rotate Mode
You need to connect all the pipes so water flows through them, by pressing the A button on a pipe, to rotate the single pipe.### Slide Mode
You need to connect all the pipes so water flows through them, by pressing the A button on the arrows of a row or column. The row or column will move all pipes in the direction the arrow is pointing at.### Roslid Mode
You need to connect all the pipes so water flows through them, by pressing the A button on the arrows of a row or column. The row or column will move all pipes in the direction the arrow is pointing at. You can also press the A button on a pipe, to rotate the single pipe. This is a combination Rotate and Slide mode.## Play version with colored graphics
The windows, mac, (self build) linux and html (web assembly) versions can switch out the default playdate graphics with colored graphics if you press the F3 button on the keyboard or the X Button on your (xbox) gamepad.
The game will restart with the next source folder and remember which source folder you are using the next time you start the game.## Controls
| Button | Action |
| ------ | ------ |
| Dpad or Crank | Select menu's, options or levels to play. During gameplay move the selector tile around. The crank in slide mode will only move around the arrow keys so you can quickly slide in the correct direction by pressing the (A)ction button, in other game modes it will loop through all possible selections. |
| A | Confirm in menu and level selector, rotate or slide action while playing |
| B | Back in menu, level selector and game |## Controls Windows (keyboard)
| Key | Action |
| ------ | ------ |
| Arrow keys | Select menu's, options or levels to play. During gameplay move the selector tile around. |
| X | Confirm in menu and level selector, rotate or slide action while playing |
| C | Back in menu, level selector and game |
| F | Switch between fullscreen & windowed mode |
| F3 | Switch Source Folders (switch between playdate and colored graphics) |
| F4 | Quit game |
| F5 | Dock Crank |
| F6 | Undock Crank |
| F7 | Hold to move Crank backwards, previous piece |
| F8 | Hold to move Crank forwards, next piece |## Controls Windows (Gamepad)
| Button | Action |
| ------ | ------ |
| dpad & joystick | Select menu's, options or levels to play. During gameplay move the selector tile around. |
| A Button | Confirm in menu and level selector, rotate or slide action while playing |
| B Button | Back in menu, level selector and game |
| X Button | Switch Source Folders (switch between playdate and colored graphics) |
| LT | Dock Crank |
| RT | Undock Crank |
| LB | Hold to move Crank backwards, previous piece |
| RB | Hold to move Crank forwards, next piece |## Credits
The Game Concept is based on net and netslide games from the [simon tatham's puzzle collections](https://www.chiark.greenend.org.uk/~sgtatham/puzzles/)
Source2 folder contains a skin based on the "FP_Aquaeduct" skin from the gp2x colored version created by Fusion Power
Source3 folder contains a skin based on the "FP_Brixx" skin from the gp2x colored version, which was a small tribute to Sonic 2 "Emerald Hill" Stage and also created by Fusion Power