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https://github.com/jpbouza/BlenRig
BlenRig rigging system for Blender
https://github.com/jpbouza/BlenRig
Last synced: about 1 month ago
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BlenRig rigging system for Blender
- Host: GitHub
- URL: https://github.com/jpbouza/BlenRig
- Owner: jpbouza
- License: gpl-3.0
- Created: 2021-12-06T16:07:31.000Z (about 3 years ago)
- Default Branch: master
- Last Pushed: 2024-03-20T15:49:48.000Z (9 months ago)
- Last Synced: 2024-08-02T05:16:53.887Z (4 months ago)
- Language: Python
- Size: 378 MB
- Stars: 119
- Watchers: 10
- Forks: 12
- Open Issues: 9
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Metadata Files:
- Readme: readme.rst
- Changelog: changelog.txt
- License: LICENSE
Awesome Lists containing this project
- Awesome-Daily - BlenRig
README
************************************
BlenRig 6 (Beta) - Rigging System for Blender 4.0+
**************************************Author:** Juan Pablo Bouza, Sav Martin, Zebus3d
**Email:** [email protected]
**Discord:** https://discord.gg/dxzHJcqJby
**Youtube:** https://www.youtube.com/@jpbouza
BlenRig is an Auto-rigging and skinning system for the Blender 3.1+ families. It provides the user with a Feature Film quality rig (including an advanced facial system).
The current version only supports Biped characters, but more presets will be supported in the future.
Rig creation includes:
_BlenRig armature.
_BlenRig Mesh Deform cage and Lattices.
_Already rigged Weight Transfer Meshes, for automatically weighting characters.
Usage
=====You will find the rig in the **Object Add Panel**, under the **Armature Menu**.
In the **View3d Sidebar** (N Key) you will find all controls and tools. Rig your character by adding the BlenRig rig to the scene and then starting up the **Automated Rigging Guides** in the **Rigging Assistant** section of the BlenRig GUI.
Note
====Make sure to check **Fredegund - The BlenRig Skeleton** out!
https://blendermarket.com/products/blenrig-skeleton**--UPDATES--**
**v4.0.0*** First release for Blender 4
* Blender 3 and prior are not supported anymore
**v2.2.0**
**Fixed:*** Realistic Joints values were not mirroring correctly in the Weight Painting Guide
**v2.1.0**
**New:**
* Rigging Assistant Guides draw code now uses the latest Blender OpenGL libraries
* The Shapekeys Sculpting Workflow now has a **"Use Smooth Modifiers"** option. If you are heavily relying on the use of **Corrective Smooth**, it is highly recommended to turn this option **OFF** before sculpting difficult areas such as the mouth
* Layer renaming UI has been improved in the Rig Tools Panel
* Toggling fingers and toes in the Reproportion Guide is now much faster.
* Blender 3.0 is no longer supported by the Rigging Assistant Guides
**Fixed:**
* Actions Guide now mirrors facial properties even if **Only Insert Available** is turned off in the Blender Preferences
**v2.0.0**
* Initial Release