https://github.com/jprjr/gbs2wav
Converts a GBS into a series of WAV files with ID3 tags
https://github.com/jprjr/gbs2wav
Last synced: 3 months ago
JSON representation
Converts a GBS into a series of WAV files with ID3 tags
- Host: GitHub
- URL: https://github.com/jprjr/gbs2wav
- Owner: jprjr
- License: mit
- Created: 2022-06-13T12:30:48.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2023-04-27T15:36:14.000Z (about 2 years ago)
- Last Synced: 2025-01-24T21:14:04.119Z (5 months ago)
- Language: C
- Size: 15.6 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# gbs2wav
gbs2wav is a program to convert a given GBS file into
multiple WAV files, one per track, with embedded ID3 tags.It uses the [SameBoy](https://github.com/LIJI32/SameBoy) core
for emulating the Game Boy.## Usage
```
gbs2wav /path/to/file.gbs /path/to/file.m3u
```This will read in a GBS file, and an optional M3U file. If
no M3U file is given, all songs default to 3 minutes with
a 10-second fade. There's no silence or end-of-song detection,
I primarily use this with M3U playlists that contain track
titles, song lengths, etc.## Building
Just run `make`, this should build the `gbs2wav` program. There's
no external dependencies.## LICENSE
MIT (see `LICENSE`).
The Sameboy sources retain their original
licensing (also `MIT`).