https://github.com/jpwright/fpganes
FPGA-based AI for Super Mario Bros. Designed for an Altera DE2
https://github.com/jpwright/fpganes
Last synced: 5 months ago
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FPGA-based AI for Super Mario Bros. Designed for an Altera DE2
- Host: GitHub
- URL: https://github.com/jpwright/fpganes
- Owner: jpwright
- Created: 2013-04-04T22:46:57.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2013-05-13T01:33:34.000Z (about 13 years ago)
- Last Synced: 2024-11-29T19:38:22.882Z (over 1 year ago)
- Language: Verilog
- Homepage: http://nintendoninja.com
- Size: 143 MB
- Stars: 35
- Watchers: 12
- Forks: 15
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
fpgaNES - A Hardware-Based FPGA AI for Super Mario Bros.
========================================================
An FPGA-based hardware AI for Super Mario Bros. See [NintendoNinja.com](http://www.nintendoninja.com) for more details.
The main system file is DE2_TV.v in the cam_2_vga folder. The MATLAB scripts are used for generating circular buffers of arbitrary size, and updating the references in the main system file accordingly. The Excel sprite generator is used to generate the Verilog for an arbitrary kernel.