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https://github.com/jship/shipgl
A WebGL wrapper meant to make it easier for newcomers to get started with graphics programming.
https://github.com/jship/shipgl
Last synced: 24 days ago
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A WebGL wrapper meant to make it easier for newcomers to get started with graphics programming.
- Host: GitHub
- URL: https://github.com/jship/shipgl
- Owner: jship
- Created: 2012-10-21T04:08:33.000Z (about 12 years ago)
- Default Branch: master
- Last Pushed: 2012-11-04T20:17:39.000Z (about 12 years ago)
- Last Synced: 2023-03-31T13:27:15.035Z (over 1 year ago)
- Language: JavaScript
- Size: 31.8 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
ShipGL
======Disclaimers:
* I do not own the textures hosted in this repository. They are the property of their creators and I will take any of them down immediately if needed.
* ShipGL is in its initial version, so there could be some bugs lurking around.Click [here][wiki_ex1] for an introduction to ShipGL.
Click [here][doc] for API documentation.
Click [here][wiki] the wiki home page.
A WebGL wrapper meant to make it easier for newcomers to get started with graphics programming.
What ShipGL provides:
* An object-oriented approach to WebGL programming.
* A simple API.What ShipGL does not provide:
* Interesting rendering code. That's your job! (ShipGL does provide skybox and floor rendering though)Please check out the wiki for an example or two.
[doc]: http://jship.github.com/ShipGL/doc/index.html "ShipGL Documentation"
[wiki]: http://github.com/jship/ShipGL/wiki "ShipGL Wiki"
[wiki_ex1]: http://github.com/jship/ShipGL/wiki/First-Example:-Rendering-Models "ShipGL: First Example"
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