https://github.com/jsoulier/ray_tracing_in_one_weekend
Ray Tracing In One Weekend using SDL3 GPU with compute shaders
https://github.com/jsoulier/ray_tracing_in_one_weekend
c glsl raytracing sdl sdl3 shaders
Last synced: 10 months ago
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Ray Tracing In One Weekend using SDL3 GPU with compute shaders
- Host: GitHub
- URL: https://github.com/jsoulier/ray_tracing_in_one_weekend
- Owner: jsoulier
- License: unlicense
- Created: 2025-01-28T08:55:11.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2025-03-19T10:17:09.000Z (over 1 year ago)
- Last Synced: 2025-03-26T12:16:11.513Z (over 1 year ago)
- Topics: c, glsl, raytracing, sdl, sdl3, shaders
- Language: C
- Homepage:
- Size: 1.5 MB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# Ray Tracing In One Weekend

Implementation of [Ray Tracing in One Weekend](https://raytracing.github.io/) using the new SDL3 GPU API with compute shaders
### Building
#### Windows
```bash
git clone https://github.com/jsoulier/ray_tracing_in_one_weekend --recurse-submodules
cd ray_tracing_in_one_weekend
mkdir build
cd build
cmake ..
cmake --build . --parallel 8 --config Release
cd bin
./rtiow.exe
```
#### Linux
```bash
git clone https://github.com/jsoulier/ray_tracing_in_one_weekend --recurse-submodules
cd ray_tracing_in_one_weekend
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --parallel 8
cd bin
./rtiow
```