https://github.com/juan-kabbali/unitycommandpattern
command pattern design and implementation for unity video games
https://github.com/juan-kabbali/unitycommandpattern
command-pattern unity3d video-game
Last synced: 7 months ago
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command pattern design and implementation for unity video games
- Host: GitHub
- URL: https://github.com/juan-kabbali/unitycommandpattern
- Owner: juan-kabbali
- License: gpl-3.0
- Created: 2025-02-12T14:28:35.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2025-02-17T16:20:05.000Z (10 months ago)
- Last Synced: 2025-05-20T05:07:49.029Z (7 months ago)
- Topics: command-pattern, unity3d, video-game
- Language: C#
- Homepage:
- Size: 2.34 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# UnityCommandPattern
Command pattern design and implementation for unity video games in order to
encapsulate player actions (like “jump” or “shoot”) into distinct objects, promoting flexible input handling,
facilitating features like undo/redo, and enabling action recording for replays.
To check the demo you can [view this YouTube video](https://www.youtube.com/watch?v=hfGUM5mmMLs)