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https://github.com/juliansteenbakker/mobile_scanner

A universal scanner for Flutter based on MLKit. Uses CameraX on Android and AVFoundation on iOS.
https://github.com/juliansteenbakker/mobile_scanner

android dart flutter hacktoberfest ios

Last synced: 10 days ago
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A universal scanner for Flutter based on MLKit. Uses CameraX on Android and AVFoundation on iOS.

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README

        

# mobile_scanner

[![Pub Version](https://img.shields.io/pub/v/mobile_scanner.svg)](https://pub.dev/packages/mobile_scanner)
[![Pub Version Prerelease](https://img.shields.io/pub/v/mobile_scanner.svg?include_prereleases)](https://pub.dev/packages/mobile_scanner)
[![Build Status](https://github.com/juliansteenbakker/mobile_scanner/actions/workflows/code-coverage.yml/badge.svg)](https://github.com/juliansteenbakker/mobile_scanner/actions/workflows/code-coverage.yml)
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[![Codecov](https://codecov.io/gh/juliansteenbakker/mobile_scanner/graph/badge.svg?token=RGE4XVOGJ5)](https://codecov.io/gh/juliansteenbakker/mobile_scanner)
[![GitHub Sponsors](https://img.shields.io/github/sponsors/juliansteenbakker)](https://github.com/sponsors/juliansteenbakker)

A fast and lightweight Flutter plugin for scanning barcodes and QR codes using the device’s camera. It supports multiple barcode formats, real-time detection, and customization options for an optimized scanning experience on multiple platforms.

## Features

- Fast barcode and QR code scanning
- Supports multiple barcode formats
- Real-time detection
- Customizable camera and scanner behavior

See the [examples](example/README.md) for runnable examples of various usages, such as the basic usage, applying a scan window, or retrieving images from the barcodes.

## Platform Support

| Android | iOS | macOS | Web | Linux | Windows |
|---------|-----|-------|-----|-------|---------|
| ✔ | ✔ | ✔ | ✔ | :x: | :x: |

### Features Supported

See the example app for detailed implementation information.

| Features | Android | iOS | macOS | Web |
|--------------|--------------------|--------------------|--------------------|-----|
| analyzeImage | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :x: |
| returnImage | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :x: |
| scanWindow | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :x: |
| autoZoom | :heavy_check_mark: | :x: | :x: | :x: |

## Installation

Add the dependency in your `pubspec.yaml` file:

```
dependencies:
mobile_scanner: ^
```

Then run:

`flutter pub get`

## Configuration

### Android
This package uses by default the **bundled version** of MLKit Barcode-scanning for Android. This version is immediately available to the device. But it will increase the size of the app by approximately 3 to 10 MB.

The alternative is to use the **unbundled version** of MLKit Barcode-scanning for Android. This version is downloaded on first use via Google Play Services. It increases the app size by around 600KB.

[You can read more about the difference between the two versions here.](https://developers.google.com/ml-kit/vision/barcode-scanning/android)

To use the **unbundled version** of the MLKit Barcode-scanning, add the following line to your `/android/gradle.properties` file:
```
dev.steenbakker.mobile_scanner.useUnbundled=true
```

### iOS

Since the scanner needs to use the camera, add the following keys to your Info.plist file. (located in /ios/Runner/Info.plist)

NSCameraUsageDescription - describe why your app needs access to the camera. This is called Privacy - Camera Usage Description in the visual editor.

If you want to use the local gallery feature from [image_picker](https://pub.dev/packages/image_picker), you also need to add the following key.

NSPhotoLibraryUsageDescription - describe why your app needs permission for the photo library. This is called Privacy - Photo Library Usage Description in the visual editor.

Example,
```
NSCameraUsageDescription
This app needs camera access to scan QR codes

NSPhotoLibraryUsageDescription
This app needs photos access to get QR code from photo library
```

### macOS
Ensure that you granted camera permission in XCode -> Signing & Capabilities:

Screenshot of XCode where Camera is checked

### Web

As of version 5.0.0 adding the barcode scanning library script to the `index.html` is no longer required,
as the script is automatically loaded on first use.

#### Providing a mirror for the barcode scanning library

If a different mirror is needed to load the barcode scanning library,
the source URL can be set beforehand.

```dart
import 'package:flutter/foundation.dart';
import 'package:mobile_scanner/mobile_scanner.dart';

final String scriptUrl = // ...

if (kIsWeb) {
MobileScannerPlatform.instance.setBarcodeLibraryScriptUrl(scriptUrl);
}
```

## Usage

### Simple

Import the package with `package:mobile_scanner/mobile_scanner.dart`. The only required parameter is `onDetect`, which returns the scanned barcode or qr code.

```dart
MobileScanner(
onDetect: (result) {
print(result.barcodes.first.rawValue);
},
),
```

### Advanced

If you want more control over the scanner, you need to create a new `MobileScannerController` controller. The controller contains multiple parameters to adjust the scanner.
```dart
final MobileScannerController controller = MobileScannerController(
cameraResolution: size,
detectionSpeed: detectionSpeed,
detectionTimeoutMs: detectionTimeout,
formats: selectedFormats,
returnImage: returnImage,
torchEnabled: true,
invertImage: invertImage,
autoZoom: autoZoom,
);
```

```dart
MobileScanner(
controller: controller,
onDetect: (result) {
print(result.barcodes.first.rawValue);
},
);
```

#### Lifecycle changes

If you want to pause the scanner when the app is inactive, you need to use `WidgetsBindingObserver`.

First, provide a `StreamSubscription` for the barcode events. Also, make sure to create a `MobileScannerController` with `autoStart` set to false, since we will be handling the lifecycle ourself.

```dart
final MobileScannerController controller = MobileScannerController(
autoStart: false,
);

StreamSubscription? _subscription;
```

Then, ensure that your `State` class mixes in `WidgetsBindingObserver`, to handle lifecyle changes, and add the required logic to the `didChangeAppLifecycleState` function:

```dart
class MyState extends State with WidgetsBindingObserver {
// ...

@override
void didChangeAppLifecycleState(AppLifecycleState state) {
// If the controller is not ready, do not try to start or stop it.
// Permission dialogs can trigger lifecycle changes before the controller is ready.
if (!controller.value.hasCameraPermission) {
return;
}

switch (state) {
case AppLifecycleState.detached:
case AppLifecycleState.hidden:
case AppLifecycleState.paused:
return;
case AppLifecycleState.resumed:
// Restart the scanner when the app is resumed.
// Don't forget to resume listening to the barcode events.
_subscription = controller.barcodes.listen(_handleBarcode);

unawaited(controller.start());
case AppLifecycleState.inactive:
// Stop the scanner when the app is paused.
// Also stop the barcode events subscription.
unawaited(_subscription?.cancel());
_subscription = null;
unawaited(controller.stop());
}
}

// ...
}
```

Then, start the scanner in `void initState()`:

```dart
@override
void initState() {
super.initState();
// Start listening to lifecycle changes.
WidgetsBinding.instance.addObserver(this);

// Start listening to the barcode events.
_subscription = controller.barcodes.listen(_handleBarcode);

// Finally, start the scanner itself.
unawaited(controller.start());
}
```

Finally, dispose of the the `MobileScannerController` when you are done with it.

```dart
@override
Future dispose() async {
// Stop listening to lifecycle changes.
WidgetsBinding.instance.removeObserver(this);
// Stop listening to the barcode events.
unawaited(_subscription?.cancel());
_subscription = null;
// Dispose the widget itself.
super.dispose();
// Finally, dispose of the controller.
await controller.dispose();
}
```